public static NetworkGamePlayMsg generateMsg(int msgType, string msgContent)
    {
        //
        NetworkGamePlayMsg networkMsg        = new NetworkGamePlayMsg();
        string             networkMsgHeader  = NetworkConfig.GAMEPLAY_CLIENTMSG_HEADER_HEAD + msgType + NetworkUserInfoStorage.UserName;
        string             networkMsgContent = msgContent;

        //
        return(networkMsg);
    }
Ejemplo n.º 2
0
 public void send(NetworkGamePlayMsg msg)
 {
     if (clientSocket != null && clientSocket.Connected)
     {
         //
         clientSocket.Send(Encoding.UTF8.GetBytes(msg.msgHeader + msg.msgContent));
         //
     }
     else
     {
         login();
     }
 }