public ThisPlayerDeadEvent(NetworkEntityDamageEvent source) : base(source) { }
public NpcKillNpcEvent(NetworkEntityDamageEvent source) : base(source) { }
public PlayerKillPlayerEvent(NetworkEntityDamageEvent source) : base(source) { }
public NpcDeadEvent(NetworkEntityDamageEvent source) : base(source) { }
protected EntityDamageSubEvent(NetworkEntityDamageEvent source) { SourceEvent = source; }