public ThisPlayerDeadEvent(NetworkEntityDamageEvent source) : base(source)
 {
 }
 public NpcKillNpcEvent(NetworkEntityDamageEvent source) : base(source)
 {
 }
 public PlayerKillPlayerEvent(NetworkEntityDamageEvent source) : base(source)
 {
 }
Beispiel #4
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 public NpcDeadEvent(NetworkEntityDamageEvent source) : base(source)
 {
 }
 protected EntityDamageSubEvent(NetworkEntityDamageEvent source)
 {
     SourceEvent = source;
 }