public void addNeighbor(Tile t, NeighborLocation loc) { if (!Neighbors.ContainsKey(loc)) { Neighbors.Add(loc, t); } }
public Boolean hasNeighbor(NeighborLocation loc) { return(Neighbors.ContainsKey(loc)); }
public Boolean hasNeighbor(NeighborLocation loc) { return Neighbors.ContainsKey(loc); }
public void addNeighbor(Tile t, NeighborLocation loc) { if (!Neighbors.ContainsKey(loc)) Neighbors.Add(loc, t); }