コード例 #1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            graphics.GraphicsDevice.Clear(Color.CornflowerBlue);

            spriteBatch.Begin();

            if (inBattle)
            {
                //Draws the custom bar and hp windom (maybe emotion window later)
                //ONly the background should be drawed before this
                custom.drawBars(spriteBatch, screenSize);

                stage.Draw(spriteBatch, screenSize);

                for (int j = 0; j < 3; j++)
                {
                    for (int i = 0; i < 6; i++)
                    {
                        stage.actorArray[i, j]?.Draw(spriteBatch, screenSize);
                        foreach (Projectile foo in stage.projectileList[i, j])
                        {
                            foo.Draw(spriteBatch, screenSize);
                        }
                    }
                }

                //Draw effects on top of actors
                for (int i = 0; i < stage.stageEffects.effect.Count; i++)
                {
                    stage.stageEffects.effect[i].Draw(spriteBatch, stage.stageEffects.location[i], screenSize);
                }

                //Draw this last, we want this to be on top of everything
                custom.Draw(spriteBatch, screenSize);
            }
            else
            {
                currentArea.Draw(spriteBatch, screenSize);
                navi.overWorldDraw(spriteBatch, screenSize);
            }

            if (debug)
            {
                debugDraw();
            }

            spriteBatch.End();

            base.Draw(gameTime);
        }