private void Tick(object sender, EventArgs e) { if (Status != (EntityStatus)Api.Player.Status) { Status = (EntityStatus)Api.Player.Status; StatusChanged(this, new StatusChangedEventArgs { Status = Status }); } if (Zone != CurrentZone) { Zone = CurrentZone; ZoneChanged(this, EventArgs.Empty); } CastCheck(); if (OldPosition.Equals(CurrentPosition)) { IsMoving = false; } else if (!OldPosition.Equals(CurrentPosition)) { IsMoving = true; OldPosition = CurrentPosition; if (Tasks.Huntertask.Options.RecordWaypoints) { Navi.LearnRoutine(); } } }