// Use this for initialization void Start() { trails = new GameObject[50]; trailRenderers = new TrailRenderer[50]; particleSystems = new ParticleSystem[50]; trailDanceScripts = new TrailsDanceScript[50]; navegadorScript = this.GetComponent<NavegadorScript>(); for (int i = 0; i < 50; i++) { GameObject tmp = (GameObject) Instantiate(trail, this.transform.position, Quaternion.identity); tmp.transform.parent = this.transform; TrailSetup ts = tmp.GetComponent<TrailSetup>(); ts.Setup(); trails[i] = tmp; trailRenderers[i] = trails[i].GetComponent<TrailRenderer>(); particleSystems[i] = trails[i].GetComponent<ParticleSystem>(); trailDanceScripts[i] = trails[i].GetComponent<TrailsDanceScript>(); } }
// Use this for initialization void Start() { navegadorScript = GameObject.Find("Navegador").GetComponent<NavegadorScript>(); }