void OnCollisionEnter2D(Collision2D col) { if (col.gameObject.tag == "Terreno") { GameManager.Instance.AddScore(20); nave.SetCollision(true); } if (col.gameObject.tag == "TerrenoGrande") { GameManager.Instance.AddScore(5); nave.SetCollision(true); } if (col.gameObject.tag == "Montana") { nave.SetCollisionMontana(true); } }