/// <summary> /// Copies the damage from this vehicle to <paramref name="targetVehicle"/> /// </summary> /// <remarks> /// Unlike SetVehicleDamage, there is no audio when the damage is applied. /// </remarks> public static void CopyVehicleDamages(this Vehicle vehicle, Vehicle targetVehicle) => NativeWrappers.CopyVehicleDamages(vehicle, targetVehicle);