internal void PlayerConnecting([FromSource] Player source, string playerName, CallbackDelegate DenyWithReason) { try { Debug.WriteLine($"Connecting: '{source.Name}' (steam: {source.Identifiers.Where(i => i.Contains("steam")).FirstOrDefault().ToString()} ip: {source.Identifiers.Where(i => i.Contains("ip")).FirstOrDefault().ToString()}) | Player count {activePlayers.Count}/{maxClients}"); if (activePlayers.Count >= maxClients) { DenyWithReason?.Invoke($"The server is full with {playerCount}/{maxClients} players on."); NativeWrappers.CancelEvent(); } BaseScript.TriggerClientEvent("playerConnecting", source.Handle, playerName); } catch (Exception ex) { Debug.WriteLine($"HardCap PlayerConnecting Error: {ex.Message}"); } }