コード例 #1
0
ファイル: ToolsetUIModifier.cs プロジェクト: KateHowland/flip
 /// <summary>
 /// Check whether the newly opened content is a property grid, and if so,
 /// hide its script slot fields.
 /// </summary>
 /// <param name="c">The content which was just opened.</param>
 /// <param name="cea">Arguments relating to this event.</param>
 protected void HideScriptSlotsOnFloatingGrid(Content c, EventArgs cea)
 {
     if (c.Control is NWN2PropertyGrid)
     {
         NWN2PropertyGrid grid      = (NWN2PropertyGrid)c.Control;
         PropertyGrid     innerGrid = (PropertyGrid)innerPropertyGridFieldInfo.GetValue(grid);
         HideScriptSlots(innerGrid);
     }
 }
コード例 #2
0
ファイル: ToolsetUIModifier.cs プロジェクト: KateHowland/flip
 protected void Watch(NWN2PropertyGrid grid)
 {
     if (grid == null)
     {
         throw new ArgumentNullException("grid");
     }
     grid.ValueChanged += delegate(object sender, NWN2PropertyValueChangedEventArgs args)
     {
         try {
             updateBlockDelegate.Invoke(args);
         }
         catch (Exception x) {
             MessageBox.Show("Something went wrong when updating a block.\n\n" + x);
         }
     };
 }
コード例 #3
0
ファイル: ToolsetUIModifier.cs プロジェクト: KateHowland/flip
//		/// <summary>
//		///
//		/// </summary>
//		/// <returns></returns>
//		/// <remarks>Use this method rather than NWN2BlueprintView.GetAllSelectedBlueprints() as
//		/// it returns the selected blueprint in EVERY category (bizarrely).</remarks>
//		protected NWN2BlueprintCollection GetSelectedBlueprints()
//		{
//			NWN2BlueprintCollection blueprints = new NWN2BlueprintCollection();
//
//			if (blueprintView != null && blueprintView.ActivePalette != null) {
//				foreach (object o in blueprintView.ActivePalette.Selection) {
//					INWN2Blueprint blueprint = o as INWN2Blueprint;
//					if (blueprint != null) {
//						blueprints.Add(blueprint);
//					}
//				}
//			}
//
//			return blueprints;
//		}


        /// <summary>
        /// Gather references to toolset fields which are used by other plugin methods.
        /// </summary>
        protected void FindFields()
        {
            foreach (FieldInfo field in typeof(NWN2PropertyGrid).GetFields(BindingFlags.Instance | BindingFlags.NonPublic))
            {
                if (field.FieldType == typeof(PropertyGrid))
                {
                    innerPropertyGridFieldInfo = field;
                }
            }

            foreach (FieldInfo field in typeof(NWN2ToolsetMainForm).GetFields(BindingFlags.Instance | BindingFlags.NonPublic))
            {
                if (field.FieldType == typeof(NWN2PropertyGrid))
                {
                    NWN2PropertyGrid mainPropertyGrid = (NWN2PropertyGrid)field.GetValue(NWN2ToolsetMainForm.App);

                    /*
                     * If Narrative Threads is running the main property grid may already have been disposed,
                     * so check that it (and its inner grid) are not null or disposed whenever using them.
                     */
                    if (mainPropertyGrid != null)
                    {
                        Watch(mainPropertyGrid);
                        mainPropertyInnerGrid = (PropertyGrid)innerPropertyGridFieldInfo.GetValue(mainPropertyGrid);
                    }
                }

                else if (field.FieldType == typeof(DockingManager))
                {
                    dockingManager = (DockingManager)field.GetValue(NWN2ToolsetMainForm.App);
                }

                else if (field.FieldType == typeof(TD.SandBar.ToolBar))
                {
                    ToolBar tb = (ToolBar)field.GetValue(NWN2ToolsetMainForm.App);
                    if (tb.Text == "Object Manipulation")
                    {
                        objectsToolbar = tb;
                    }
                }

                else if (field.FieldType == typeof(NWN2ModuleScriptList))
                {
                    scriptPanels.Add((NWN2ModuleScriptList)field.GetValue(NWN2ToolsetMainForm.App));
                }

                else if (field.FieldType == typeof(NWN2BlueprintView))
                {
                    blueprintView = (NWN2BlueprintView)field.GetValue(NWN2ToolsetMainForm.App);

                    winforms.ContextMenu menu = blueprintView.ActivePalette.ContextMenu;

                    if (menu != null)
                    {
                        try {
                            winforms.MenuItem item = new winforms.MenuItem("Create a Flip block from this blueprint");

                            item.Click += delegate
                            {
                                NWN2BlueprintCollection blueprints = blueprintView.GetFocusedListSelectedBlueprints();

                                if (blueprints.Count == 0)
                                {
                                    MessageBox.Show("No blueprint selected.");
                                }

                                else if (blueprints.Count > 1)
                                {
                                    MessageBox.Show("Select one blueprint at a time (you have " + blueprints.Count + " blueprints selected).");
                                }

                                else
                                {
                                    try {
                                        createBlockFromBlueprintDelegate.Invoke(blueprints);
                                    }
                                    catch (Exception x) {
                                        MessageBox.Show("Something went wrong when trying to create a block from a blueprint.\n\n" + x);
                                    }
                                }
                            };

                            menu.Popup += delegate
                            {
                                NWN2BlueprintCollection blueprints = blueprintView.GetFocusedListSelectedBlueprints();
                                item.Enabled = blueprints != null && blueprints.Count > 0;
                            };

                            menu.MenuItems.Add("-");
                            menu.MenuItems.Add(item);
                        }
                        catch (Exception x) {
                            MessageBox.Show("Something went wrong when adding a new option to the Blueprints menu.\n\n" + x);
                        }
                    }
                }

                else if (field.FieldType == typeof(TD.SandBar.MenuButtonItem))
                {
                    TD.SandBar.MenuButtonItem mbi = (TD.SandBar.MenuButtonItem)field.GetValue(NWN2ToolsetMainForm.App);
                    if (mbi.Text == "&Script" || mbi.Text == "Open Conversation/Script")
                    {
                        scriptMenuItems.Add(mbi);
                    }
                }

                // No longer required to find mainPropertyInnerGrid as a result of Narrative Threads integration:
                if (dockingManager != null &&
                    //mainPropertyInnerGrid != null &&
                    innerPropertyGridFieldInfo != null &&
                    scriptPanels.Count == 2 &&
                    scriptMenuItems.Count == 2)
                {
                    return;
                }
            }

            string missingField = null;

            if (innerPropertyGridFieldInfo == null)
            {
                missingField = "inner property grid field info";
            }
            else if (dockingManager == null)
            {
                missingField = "dockingManager";
            }
            else if (scriptPanels.Count != 2)
            {
                missingField = "script panels";
            }
            else if (scriptMenuItems.Count != 2)
            {
                missingField = "script menu items";
            }

            throw new ApplicationException(String.Format("Failed to find a crucial field ('{0}') via reflection.", missingField));
        }