static int ClearCatch(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); MFrameWork.MObjectManager obj = (MFrameWork.MObjectManager)ToLua.CheckObject <MFrameWork.MObjectManager>(L, 1); obj.ClearCatch(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int ReleaseObject(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { MFrameWork.MObjectManager obj = (MFrameWork.MObjectManager)ToLua.CheckObject <MFrameWork.MObjectManager>(L, 1); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject)); obj.ReleaseObject(arg0); return(0); } else if (count == 3) { MFrameWork.MObjectManager obj = (MFrameWork.MObjectManager)ToLua.CheckObject <MFrameWork.MObjectManager>(L, 1); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject)); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); obj.ReleaseObject(arg0, arg1); return(0); } else if (count == 4) { MFrameWork.MObjectManager obj = (MFrameWork.MObjectManager)ToLua.CheckObject <MFrameWork.MObjectManager>(L, 1); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject)); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); bool arg2 = LuaDLL.luaL_checkboolean(L, 4); obj.ReleaseObject(arg0, arg1, arg2); return(0); } else if (count == 5) { MFrameWork.MObjectManager obj = (MFrameWork.MObjectManager)ToLua.CheckObject <MFrameWork.MObjectManager>(L, 1); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject)); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); bool arg2 = LuaDLL.luaL_checkboolean(L, 4); bool arg3 = LuaDLL.luaL_checkboolean(L, 5); obj.ReleaseObject(arg0, arg1, arg2, arg3); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: MFrameWork.MObjectManager.ReleaseObject")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int InitASyncObjectManager(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); MFrameWork.MObjectManager obj = (MFrameWork.MObjectManager)ToLua.CheckObject <MFrameWork.MObjectManager>(L, 1); bool o = obj.InitASyncObjectManager(); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int CancleAsyncResObjectLoad(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); MFrameWork.MObjectManager obj = (MFrameWork.MObjectManager)ToLua.CheckObject <MFrameWork.MObjectManager>(L, 1); long arg0 = LuaDLL.tolua_checkint64(L, 2); obj.CancleAsyncResObjectLoad(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int ClearPoolObject(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); MFrameWork.MObjectManager obj = (MFrameWork.MObjectManager)ToLua.CheckObject <MFrameWork.MObjectManager>(L, 1); uint arg0 = (uint)LuaDLL.luaL_checknumber(L, 2); obj.ClearPoolObject(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int ReleaseObjectComopletly(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); MFrameWork.MObjectManager obj = (MFrameWork.MObjectManager)ToLua.CheckObject <MFrameWork.MObjectManager>(L, 1); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject)); obj.ReleaseObjectComopletly(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetObjectFromPool(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); MFrameWork.MObjectManager obj = (MFrameWork.MObjectManager)ToLua.CheckObject <MFrameWork.MObjectManager>(L, 1); uint arg0 = (uint)LuaDLL.luaL_checknumber(L, 2); MFrameWork.MResourceObjectItem o = obj.GetObjectFromPool(arg0); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int IsInAsyncLoad(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); MFrameWork.MObjectManager obj = (MFrameWork.MObjectManager)ToLua.CheckObject <MFrameWork.MObjectManager>(L, 1); long arg0 = LuaDLL.tolua_checkint64(L, 2); bool o = obj.IsInAsyncLoad(arg0); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetObjOffLineData(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); MFrameWork.MObjectManager obj = (MFrameWork.MObjectManager)ToLua.CheckObject <MFrameWork.MObjectManager>(L, 1); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject)); MFrameWork.MResOffLineDataBase o = obj.GetObjOffLineData(arg0); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int IsObjectManagerCreate(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); MFrameWork.MObjectManager obj = (MFrameWork.MObjectManager)ToLua.CheckObject <MFrameWork.MObjectManager>(L, 1); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject)); bool o = obj.IsObjectManagerCreate(arg0); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_m_asyncResourcesObjectsDic(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); MFrameWork.MObjectManager obj = (MFrameWork.MObjectManager)o; System.Collections.Generic.Dictionary <long, MFrameWork.MResourceObjectItem> arg0 = (System.Collections.Generic.Dictionary <long, MFrameWork.MResourceObjectItem>)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.Dictionary <long, MFrameWork.MResourceObjectItem>)); obj.m_asyncResourcesObjectsDic = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index m_asyncResourcesObjectsDic on a nil value")); } }
static int get_DefaultObjectTrans(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); MFrameWork.MObjectManager obj = (MFrameWork.MObjectManager)o; UnityEngine.Transform ret = obj.DefaultObjectTrans; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index DefaultObjectTrans on a nil value")); } }
static int get_m_asyncResourcesObjectsDic(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); MFrameWork.MObjectManager obj = (MFrameWork.MObjectManager)o; System.Collections.Generic.Dictionary <long, MFrameWork.MResourceObjectItem> ret = obj.m_asyncResourcesObjectsDic; ToLua.PushSealed(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index m_asyncResourcesObjectsDic on a nil value")); } }
static int InstantiateGameObeject(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { MFrameWork.MObjectManager obj = (MFrameWork.MObjectManager)ToLua.CheckObject <MFrameWork.MObjectManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); UnityEngine.GameObject o = obj.InstantiateGameObeject(arg0); ToLua.PushSealed(L, o); return(1); } else if (count == 3) { MFrameWork.MObjectManager obj = (MFrameWork.MObjectManager)ToLua.CheckObject <MFrameWork.MObjectManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); UnityEngine.GameObject o = obj.InstantiateGameObeject(arg0, arg1); ToLua.PushSealed(L, o); return(1); } else if (count == 4) { MFrameWork.MObjectManager obj = (MFrameWork.MObjectManager)ToLua.CheckObject <MFrameWork.MObjectManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); bool arg2 = LuaDLL.luaL_checkboolean(L, 4); UnityEngine.GameObject o = obj.InstantiateGameObeject(arg0, arg1, arg2); ToLua.PushSealed(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: MFrameWork.MObjectManager.InstantiateGameObeject")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int PreLoadGameObject(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { MFrameWork.MObjectManager obj = (MFrameWork.MObjectManager)ToLua.CheckObject <MFrameWork.MObjectManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); obj.PreLoadGameObject(arg0); return(0); } else if (count == 3) { MFrameWork.MObjectManager obj = (MFrameWork.MObjectManager)ToLua.CheckObject <MFrameWork.MObjectManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); obj.PreLoadGameObject(arg0, arg1); return(0); } else if (count == 4) { MFrameWork.MObjectManager obj = (MFrameWork.MObjectManager)ToLua.CheckObject <MFrameWork.MObjectManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); bool arg2 = LuaDLL.luaL_checkboolean(L, 4); obj.PreLoadGameObject(arg0, arg1, arg2); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: MFrameWork.MObjectManager.PreLoadGameObject")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int _CreateMFrameWork_MObjectManager(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { MFrameWork.MObjectManager obj = new MFrameWork.MObjectManager(); ToLua.PushObject(L, obj); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: MFrameWork.MObjectManager.New")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int InstantiateGameObejectAsync(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 4) { MFrameWork.MObjectManager obj = (MFrameWork.MObjectManager)ToLua.CheckObject <MFrameWork.MObjectManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); MFrameWork.OnAsyncLoadObjectFinished arg1 = (MFrameWork.OnAsyncLoadObjectFinished)ToLua.CheckDelegate <MFrameWork.OnAsyncLoadObjectFinished>(L, 3); MFrameWork.LoadResPriority arg2 = (MFrameWork.LoadResPriority)ToLua.CheckObject(L, 4, typeof(MFrameWork.LoadResPriority)); long o = obj.InstantiateGameObejectAsync(arg0, arg1, arg2); LuaDLL.tolua_pushint64(L, o); return(1); } else if (count == 5) { MFrameWork.MObjectManager obj = (MFrameWork.MObjectManager)ToLua.CheckObject <MFrameWork.MObjectManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); MFrameWork.OnAsyncLoadObjectFinished arg1 = (MFrameWork.OnAsyncLoadObjectFinished)ToLua.CheckDelegate <MFrameWork.OnAsyncLoadObjectFinished>(L, 3); MFrameWork.LoadResPriority arg2 = (MFrameWork.LoadResPriority)ToLua.CheckObject(L, 4, typeof(MFrameWork.LoadResPriority)); bool arg3 = LuaDLL.luaL_checkboolean(L, 5); long o = obj.InstantiateGameObejectAsync(arg0, arg1, arg2, arg3); LuaDLL.tolua_pushint64(L, o); return(1); } else if (count == 6) { MFrameWork.MObjectManager obj = (MFrameWork.MObjectManager)ToLua.CheckObject <MFrameWork.MObjectManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); MFrameWork.OnAsyncLoadObjectFinished arg1 = (MFrameWork.OnAsyncLoadObjectFinished)ToLua.CheckDelegate <MFrameWork.OnAsyncLoadObjectFinished>(L, 3); MFrameWork.LoadResPriority arg2 = (MFrameWork.LoadResPriority)ToLua.CheckObject(L, 4, typeof(MFrameWork.LoadResPriority)); bool arg3 = LuaDLL.luaL_checkboolean(L, 5); object[] arg4 = ToLua.CheckObjectArray(L, 6); long o = obj.InstantiateGameObejectAsync(arg0, arg1, arg2, arg3, arg4); LuaDLL.tolua_pushint64(L, o); return(1); } else if (count == 7) { MFrameWork.MObjectManager obj = (MFrameWork.MObjectManager)ToLua.CheckObject <MFrameWork.MObjectManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); MFrameWork.OnAsyncLoadObjectFinished arg1 = (MFrameWork.OnAsyncLoadObjectFinished)ToLua.CheckDelegate <MFrameWork.OnAsyncLoadObjectFinished>(L, 3); MFrameWork.LoadResPriority arg2 = (MFrameWork.LoadResPriority)ToLua.CheckObject(L, 4, typeof(MFrameWork.LoadResPriority)); bool arg3 = LuaDLL.luaL_checkboolean(L, 5); object[] arg4 = ToLua.CheckObjectArray(L, 6); bool arg5 = LuaDLL.luaL_checkboolean(L, 7); long o = obj.InstantiateGameObejectAsync(arg0, arg1, arg2, arg3, arg4, arg5); LuaDLL.tolua_pushint64(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: MFrameWork.MObjectManager.InstantiateGameObejectAsync")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }