void OnStoppedPhotoMode(NRPhotoCapture.PhotoCaptureResult result) { if (m_PhotoCaptureObject == null) { Debug.LogError("The NRPhotoCapture has not been created."); return; } // Shutdown our photo capture resource m_PhotoCaptureObject.Dispose(); m_PhotoCaptureObject = null; }
void OnCapturedPhotoToMemory(NRPhotoCapture.PhotoCaptureResult result, PhotoCaptureFrame photoCaptureFrame) { // Copy the raw image data into our target texture photoCaptureFrame.UploadImageDataToTexture(targetTexture); // Create a gameobject that we can apply our texture to GameObject quad = GameObject.CreatePrimitive(PrimitiveType.Quad); Renderer quadRenderer = quad.GetComponent <Renderer>() as Renderer; quadRenderer.material = new Material(Resources.Load <Shader>("Record/Shaders/CaptureScreen")); var headTran = NRSessionManager.Instance.NRHMDPoseTracker.centerCamera.transform; quad.name = "picture"; quad.transform.localPosition = headTran.position + headTran.forward * 3f; quad.transform.forward = headTran.forward; quad.transform.localScale = new Vector3(1.6f, 0.9f, 0); quadRenderer.material.SetTexture("_MainTex", targetTexture); }