public void EnterDialogue() { _fsm.TransitionTo <InDialogueState>(); SetTargetNPC(NPCInteractionManager.ClosestNPC()); }
private Task DefineSequence() => Context.PlayerMoveToTransform( NPCInteractionManager.DialogueTrans, NPCInteractionManager.ClosestNPC().transform, NPCInteractionManager.ClosestNPC().GetPlayerCameraLookAtPosition());