Beispiel #1
0
 public void EnterDialogue()
 {
     _fsm.TransitionTo <InDialogueState>();
     SetTargetNPC(NPCInteractionManager.ClosestNPC());
 }
 private Task DefineSequence() => Context.PlayerMoveToTransform(
     NPCInteractionManager.DialogueTrans,
     NPCInteractionManager.ClosestNPC().transform,
     NPCInteractionManager.ClosestNPC().GetPlayerCameraLookAtPosition());