private void AfterMission() { if (npcDialogue.IsTalking() == false) { if (keyRewarded == false) { gameController.SetDigitFound(Random.Range(0, 10)); keyRewarded = true; } } }
// Update is called once per frame void Update() { if (!npcDialogue.IsTalking()) { if (wasTalking == true) { ResumeAgent(); wasTalking = false; } Move(); } else { PauseAgent(); wasTalking = true; } }