コード例 #1
0
 private void AfterMission()
 {
     if (npcDialogue.IsTalking() == false)
     {
         if (keyRewarded == false)
         {
             gameController.SetDigitFound(Random.Range(0, 10));
             keyRewarded = true;
         }
     }
 }
コード例 #2
0
    // Update is called once per frame
    void Update()
    {
        if (!npcDialogue.IsTalking())
        {
            if (wasTalking == true)
            {
                ResumeAgent();
                wasTalking = false;
            }

            Move();
        }
        else
        {
            PauseAgent();
            wasTalking = true;
        }
    }