void OnGUI() { GUI.contentColor = Color.red; //prompt to interact with item if (containerNear) { if (collectedEvidence) { NPCDialogue.InteractionText("Evidence Collected!"); } else if (collectedItem) { NPCDialogue.InteractionText("Picked Up Item"); } else if (!visited) { NPCDialogue.InteractionText("Press E to interact"); } else { NPCDialogue.InteractionText("Nothing here"); } } else if (doorNear) { if (!doorLocked) { NPCDialogue.InteractionText("Press E to open/close"); } else { NPCDialogue.InteractionText("Locked, needs a key"); } } }