static int ReadConfig(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); NPCDataConfig obj = (NPCDataConfig)LuaScriptMgr.GetNetObjectSelf(L, 1, "NPCDataConfig"); obj.ReadConfig(); return(0); }
public void ParsePreConfig() { //Debug.Log("this log is needed!"); RoleShapeConfig.ReadConfig(); BodyInfoListConfig.ReadConfig(); AttrDataConfigData.ReadConfig(); TeamLevelConfigData.ReadConfig(); RoleLevelConfigData.ReadConfig(); NPCConfigData.ReadConfig(); PotientialEffectConfig.ReadConfig(); GoodsConfigData.ReadConfig(); AttrNameConfigData.ReadConfig(); AttrReduceConfig.ReadConfig(); RoleBaseConfigData2.ReadConfig(); SkillConfig.ReadConfig(); skillUpConfig.ReadConfig(); }