static int ReadConfig(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 1);
        NPCDataConfig obj = (NPCDataConfig)LuaScriptMgr.GetNetObjectSelf(L, 1, "NPCDataConfig");

        obj.ReadConfig();
        return(0);
    }
    public void ParsePreConfig()
    {
        //Debug.Log("this log is needed!");
        RoleShapeConfig.ReadConfig();
        BodyInfoListConfig.ReadConfig();
        AttrDataConfigData.ReadConfig();
        TeamLevelConfigData.ReadConfig();
        RoleLevelConfigData.ReadConfig();
        NPCConfigData.ReadConfig();
        PotientialEffectConfig.ReadConfig();

        GoodsConfigData.ReadConfig();

        AttrNameConfigData.ReadConfig();
        AttrReduceConfig.ReadConfig();
        RoleBaseConfigData2.ReadConfig();
        SkillConfig.ReadConfig();
        skillUpConfig.ReadConfig();
    }