コード例 #1
0
        /// <summary>
        /// 指定IDのオブジェクトを取得を行います。
        /// </summary>
        /// <returns>結果</returns>
        public static IObservable <T> GetAsyncAsStream <T>(this NCMBQuery <T> query, string objectId) where T : NCMBObject
        {
            return(Observable.Create <T>(observer =>
            {
                var gate = new object();
                var isDisposed = false;
                query.GetAsync(objectId, (objects, error) =>
                {
                    lock (gate)
                    {
                        if (isDisposed)
                        {
                            return;
                        }
                        if (error == null)
                        {
                            observer.OnNext(objects);
                            observer.OnCompleted();
                        }
                        else
                        {
                            observer.OnError(error);
                        }
                    }
                });

                return Disposable.Create(() =>
                {
                    lock (gate)
                    {
                        isDisposed = true;
                    }
                });
            }));
        }
コード例 #2
0
    /// <summary>
    /// 1回のゲームの結果をサーバーに保存する
    /// </summary>
    /// <param name="objectId">PlayerPrefs("AccountToken")</param>
    /// <param name="scoreThisTime">今回の獲得スコア</param>
    /// <param name="goalCountToEnemyThisTime">今回の敵ゴール数</param>
    /// <param name="onUpdate">結果の保存終了時の処理</param>
    /// <returns></returns>
    public IEnumerator UpdatePlayerDataOnFinishOneGame(string objectId, int scoreThisTime, int goalCountToEnemyThisTime, Action onUpdate)
    {
        NCMBQuery <NCMBObject> query  = new NCMBQuery <NCMBObject>("User");
        NCMBObject             result = null;
        NCMBException          error  = null;

        query.GetAsync(objectId, (NCMBObject _result, NCMBException _error) =>
        {
            result = _result;
            error  = _error;
        });

        //resultもしくはerrorが入るまで待機
        yield return(new WaitWhile(() => result == null && error == null));

        //後続処理
        if (error == null)
        {
            result["TotalScore"]            = scoreThisTime + int.Parse(result["TotalScore"].ToString());
            result["TotalPlayCount"]        = int.Parse(result["TotalPlayCount"].ToString()) + 1;
            result["TotalGoalToEnemyCount"] = goalCountToEnemyThisTime + int.Parse(result["TotalGoalToEnemyCount"].ToString());
            if (int.Parse(result["HighScore"].ToString()) < scoreThisTime)
            {
                result["HighScore"] = scoreThisTime;
            }

            bool isComplete = false;
            result.SaveAsync(e =>
            {
                if (e != null)
                {
                    Debug.Log(e);
                    return;
                }
                else
                {
                    isComplete = true;
                }
            });

            yield return(new WaitUntil(() => isComplete));

            onUpdate();
        }
        else
        {
            Debug.Log(error);
        }
    }
コード例 #3
0
        /// <summary>
        /// 指定IDのオブジェクトを取得を行います。
        /// </summary>
        public static Task <T> GetTaskAsync <T>(this NCMBQuery <T> query, string objectId) where T : NCMBObject
        {
            var tcs = new TaskCompletionSource <T>();

            query.GetAsync(objectId, (obj, error) =>
            {
                if (error != null)
                {
                    tcs.SetException(error);
                }
                else
                {
                    tcs.SetResult(obj);
                }
            });
            return(tcs.Task);
        }
コード例 #4
0
    /// <summary>
    /// 端末ごとに保存されているobjectIdによって、アカウントデータを取得する
    /// </summary>
    /// <param name="objectId">端末ごとにPlayerPrefs("AccountToken")によって保存されたId</param>
    /// <param name="action">dataを取ってきた際の処理</param>
    /// <returns></returns>
    public IEnumerator GetUserData(string objectId, Action <NetworkUserData> action)
    {
        NCMBQuery <NCMBObject> query  = new NCMBQuery <NCMBObject>("User");
        NCMBObject             result = null;
        NCMBException          error  = null;

        query.GetAsync(objectId, (NCMBObject _result, NCMBException _error) =>
        {
            result = _result;
            error  = _error;
        });

        //resultもしくはerrorが入るまで待機
        yield return(new WaitWhile(() => result == null && error == null));

        //後続処理
        if (error == null)
        {
            action(new NetworkUserData(result));
        }
    }
コード例 #5
0
    /// <summary>
    /// PlayerNameの変更
    /// </summary>
    /// <param name="playerNameAfterChange"></param>
    /// <param name="objectId">PlayerPrefs("AccountToken")</param>
    /// <param name="onUpdate"></param>
    /// <returns></returns>
    public IEnumerator UpdatePlayerName(string playerNameAfterChange, string objectId, Action onUpdate)
    {
        NCMBQuery <NCMBObject> query  = new NCMBQuery <NCMBObject>("User");
        NCMBObject             result = null;
        NCMBException          error  = null;

        query.GetAsync(objectId, (NCMBObject _result, NCMBException _error) =>
        {
            result = _result;
            error  = _error;
        });

        //resultもしくはerrorが入るまで待機
        yield return(new WaitWhile(() => result == null && error == null));

        //後続処理
        if (error == null)
        {
            result["PlayerName"] = playerNameAfterChange;
            result.Save(); //非同期通信にしてもいいかも
            onUpdate();
        }
    }