void UpdateNotification() { MyVisualScriptLogicProvider.RemoveNotification(_notificationId); if (!_config.EnableNotification) { return; } var message = $"{_config.NotificationCurrentText}: {LagNormal * 100:0}%"; if (Pin > TimeSpan.Zero) { message += $" (punishment left: {Pin.TotalSeconds:0} seconds or longer)"; } _notificationId = MyVisualScriptLogicProvider.AddNotification(message, "Red", PlayerId); }
void UpdateCommandNotification() { MyVisualScriptLogicProvider.RemoveNotification(_commandNotificationId); if (Quest >= Quest.Ended) { return; } if (_selfProfiled) { const string Msg = "Type in chat: !lag inspect"; _commandNotificationId = MyVisualScriptLogicProvider.AddNotification(Msg, "Green", PlayerId); } else { const string Msg = "Type in chat: !lag profile"; _commandNotificationId = MyVisualScriptLogicProvider.AddNotification(Msg, "Green", PlayerId); } }
private void CheckPlayerNotifications() { try { foreach (var item in new Dictionary <long, int>(TimeThrusterNoteWasSentToPlayer)) { if (item.Value != 0 && Timer > item.Value + 180) { MyAPIGateway.Utilities.InvokeOnGameThread(() => { try { MyVisualScriptLogicProvider.RemoveNotification(LastThrusterHeatNoteSentToPlayer[item.Key], item.Key); TimeThrusterNoteWasSentToPlayer[item.Key] = 0; } catch (Exception e) { Debug.HandleException(e); } }); } } foreach (var item in new Dictionary <long, int>(TimeWeaponNoteWasSentToPlayer)) { if (item.Value != 0 && Timer > item.Value + 180) { MyAPIGateway.Utilities.InvokeOnGameThread(() => { try { MyVisualScriptLogicProvider.RemoveNotification(LastWeaponHeatNoteSentToPlayer[item.Key], item.Key); TimeWeaponNoteWasSentToPlayer[item.Key] = 0; } catch (Exception e) { Debug.HandleException(e); } }); } } } catch (Exception e) { Debug.HandleException(e); } }
public void Clear() { MyVisualScriptLogicProvider.RemoveNotification(_notificationId); MyVisualScriptLogicProvider.RemoveNotification(_commandNotificationId); MyVisualScriptLogicProvider.SetQuestlog(false, "", PlayerId); }