//========== Func : Default ==========// private void Awake() { btn = GetComponent <Button>(); targetTF = target.GetComponent <RectTransform>(); // Create & Set Material Instance targetMaterial = Instantiate(target.material); target.material = targetMaterial; // stageNum = (int)Char.GetNumericValue(MyUtility.GetLastChar(transform.parent.name)); diffStr = transform.parent.parent.name; switch (diffStr) { case "NORMAL": diff = Difficulty.NORMAL; break; case "HARD": diff = Difficulty.HARD; break; default: break; } // //texture_InActive = SpriteUtility.GetSpriteTexture(sprite_InActive, false); //texture_Normal = SpriteUtility.GetSpriteTexture(sprite_Normal, false); }
//========== Func : Call From DataManager ==========// public void Activate(bool tween = true) { if (btn.interactable == true) { return; } // Activate Sequance if (tween == true) { Tween tween_Rotate = targetTF.DORotateQuaternion(endRot, tweenTime_Activate).SetEase(Ease.InCubic); Tween tween_TextureToTarget = targetMaterial.DOFloat(1.0f, hashFactor, tweenTime_Activate).SetEase(Ease.InCubic); Tween tween_TextureToMain = targetMaterial.DOFloat(0.0f, hashFactor, tweenTime_Activate).SetEase(Ease.InCubic); // Sequence ActivateSequence = DOTween.Sequence() .Append(tween_Rotate) .Join(tween_TextureToTarget) .AppendCallback(() => { unlockEffect.SetActive(true); }) .AppendCallback(() => { targetMaterial.SetTexture(hashDiffuse_1, texture_UnLocked); }) .Append(tween_TextureToMain) .AppendCallback(() => { target.material = null; }) .AppendCallback(() => { TransitionControl.instance.isActivating = false; }) .AppendCallback(() => { btn.interactable = true; }) ; } else { targetTF.rotation = endRot; targetMaterial.SetTexture(hashDiffuse_1, texture_UnLocked); target.material = null; // btn.interactable = true; } // Set nameCard Text char c = MyUtility.GetLastChar(transform.parent.name); string stageNum = ""; if (c == '0') { stageNum = "Infinite"; nameCard.GetComponentInChildren <TextMeshProUGUI>().text = stageNum; } else { stageNum = c.ToString(); nameCard.GetComponentInChildren <TextMeshProUGUI>().text = "Stage " + stageNum; } }