public void SpyOnOwnArmy() { ProtoMessage ignore = null; MyPlayerCharacter.MoveTo(OwnedArmy.location, out ignore); // (need to move the character to the same location as the playercharacter) this.SpyArmyTest(client, MyPlayerCharacter.charID, OwnedArmy.armyID); }
public void SpyOnOwnFief() { ProtoMessage ignore = null; // (need to move the character to the same location as the playercharacter) MyPlayerCharacter.MoveTo(OwnedFief.id, out ignore); this.SpyFiefTest(client, MyPlayerCharacter.charID, OwnedFief.id, true); }