void NewBowlTurnHasStarted(EBowlAction _action) { if (bHitFirstPin.Get(this) == true) { bHitFirstPin.Set(this, false); } if (bPinHasFallen) { //Destroy Pin If It Hasn't Been Sweeped Into the Floor MyOwner.DestroyActor(); } else if (MyColliderMeshComponent != null) { MyColliderMeshComponent.SetSimulatePhysics(true); } }