Beispiel #1
0
        void NewBowlTurnHasStarted(EBowlAction _action)
        {
            if (bHitFirstPin.Get(this) == true)
            {
                bHitFirstPin.Set(this, false);
            }

            if (bPinHasFallen)
            {
                //Destroy Pin If It Hasn't Been Sweeped Into the Floor
                MyOwner.DestroyActor();
            }
            else if (MyColliderMeshComponent != null)
            {
                MyColliderMeshComponent.SetSimulatePhysics(true);
            }
        }