コード例 #1
0
    public override void OnServerAddPlayer(NetworkConnection conn)
    {
        base.OnServerAddPlayer(conn);

        MyNetworkPlayer player = conn.identity.GetComponent <MyNetworkPlayer>();

        player.SetName($"Player {numPlayers}");
        player.SetColor(new Color(Random.Range(0f, 1f), Random.Range(0f, 1f), Random.Range(0f, 1f)));
    }
コード例 #2
0
    private void SetPlayerColor(MyNetworkPlayer myNetworkPlayer)
    {
        Color randomColor = UnityEngine.Random.ColorHSV();

        myNetworkPlayer.SetColor(randomColor);
    }