public override void OnServerAddPlayer(NetworkConnection conn) { base.OnServerAddPlayer(conn); MyNetworkPlayer player = conn.identity.GetComponent <MyNetworkPlayer>(); player.SetName($"Player {numPlayers}"); player.SetColor(new Color(Random.Range(0f, 1f), Random.Range(0f, 1f), Random.Range(0f, 1f))); }
private void SetPlayerColor(MyNetworkPlayer myNetworkPlayer) { Color randomColor = UnityEngine.Random.ColorHSV(); myNetworkPlayer.SetColor(randomColor); }