internal void Unload() { if (m_actor != null && !m_actor.IsDestroyed) { MyActorFactory.Destroy(m_actor); } m_actor = null; MyMeshes.RemoveVoxelCell(m_mesh); }
internal void Unload() { //m_mesh.Dispose(); m_actor.Destruct(); MyMeshes.RemoveVoxelCell(Mesh); }
internal void Unload() { m_actor.Destruct(); MyMeshes.RemoveVoxelCell(Mesh); }