internal MyClipmapCellProxy(MyCellCoord cellCoord, ref MatrixD worldMatrix, Vector3D massiveCenter, float massiveRadius, RenderFlags additionalFlags = 0, bool mergedMesh = false) { m_worldMatrix = worldMatrix; m_actor = MyActorFactory.CreateVoxelCell(); m_actor.SetMatrix(ref worldMatrix); m_lod = cellCoord.Lod; MyVoxelRenderableComponent renderableComponent = m_actor.GetRenderable() as MyVoxelRenderableComponent; m_mesh = !mergedMesh?MyMeshes.CreateVoxelCell(cellCoord.CoordInLod, cellCoord.Lod) : MyMeshes.CreateMergedVoxelCell(cellCoord.CoordInLod, cellCoord.Lod); renderableComponent.SetVoxelLod(m_lod, ScaleGroup); renderableComponent.SetModel(m_mesh); renderableComponent.m_massiveCenter = massiveCenter; renderableComponent.m_massiveRadius = massiveRadius; renderableComponent.m_additionalFlags = MyProxiesFactory.GetRenderableProxyFlags(additionalFlags); }