void SetQTable(GameState S, MyInput A, float value) { int id = (MyInput.nbInputs) * S.GetId() + A.GetId(); qTable.table[id] = new QValue(S, A, value); }
QValue Q(GameState S, MyInput A) { return(qTable.table[(MyInput.nbInputs) * S.GetId() + A.GetId()]); }