public void Suspend() { if (MyMultiplayerGameplay.IsRunning && IsHost) { MyMultiplayerGameplay.Static.SendNotification(MyNotificationType.WaitStart, MyTextsWrapperEnum.NotificationHostLoadingSector); } MyGuiManager.CloseIngameScreens(); //if (IsHost) { foreach (var player in Peers.Players) { player.Ship = null; } } if (!IsHost) { StartBufferingGameEvents(); } else { UnregisterCallbacks(); Peers.NetworkClient.RegisterBuffering <MyEventGetPlayerList>(); } }