/// <summary> /// Determines whether the current objects contains a triangle. /// </summary> /// <param name="vertex1">The first vertex of the triangle to test.</param> /// <param name="vertex2">The second vertex of the triangle to test.</param> /// <param name="vertex3">The third vertex of the triangle to test.</param> /// <returns>The type of containment the two objects have.</returns> public MyContainmentType Contains(ref MyVector3 vertex1, ref MyVector3 vertex2, ref MyVector3 vertex3) { return(MyCollision.SphereContainsTriangle(ref this, ref vertex1, ref vertex2, ref vertex3)); }