/// <summary> /// Determines if there is an intersection between the current object and a <see cref="MyRay"/>. /// </summary> /// <param name="ray">The ray to test.</param> /// <returns>Whether the two objects intersected.</returns> public bool Intersects(ref MyRay ray) { MyVector3 point; return(MyCollision.RayIntersectsRay(ref this, ref ray, out point)); }