// // This method is invoked when the application has loaded and is ready to run. In this // method you should instantiate the window, load the UI into it and then make the window // visible. // // You have 17 seconds to return from this method, or iOS will terminate your application. // public override bool FinishedLaunching(UIApplication app, NSDictionary options) { // create a new window instance based on the screen size _window = new UIWindow (UIScreen.MainScreen.Bounds); // If you have defined a view, add it here: // window.AddSubview (navigationController.View); var presenter = new MvxTouchViewPresenter(this, _window); var setup = new Setup(this, presenter); setup.Initialize(); var simpleStart = new MvxSimpleStartApplicationObject<PetShopViewModel>(); simpleStart.Start(); // make the window visible _window.MakeKeyAndVisible (); return true; }
// // This method is invoked when the application has loaded and is ready to run. In this // method you should instantiate the window, load the UI into it and then make the window // visible. // // You have 17 seconds to return from this method, or iOS will terminate your application. // public override bool FinishedLaunching(UIApplication app, NSDictionary options) { // create a new window instance based on the screen size _window = new UIWindow(UIScreen.MainScreen.Bounds); // If you have defined a view, add it here: // window.AddSubview (navigationController.View); var presenter = new MvxTouchViewPresenter(this, _window); var setup = new Setup(this, presenter); setup.Initialize(); var simpleStart = new MvxSimpleStartApplicationObject <PetShopViewModel>(); simpleStart.Start(); // make the window visible _window.MakeKeyAndVisible(); return(true); }