//
        // This method is invoked when the application has loaded and is ready to run. In this
        // method you should instantiate the window, load the UI into it and then make the window
        // visible.
        //
        // You have 17 seconds to return from this method, or iOS will terminate your application.
        //
        public override bool FinishedLaunching(UIApplication app, NSDictionary options)
        {
            // create a new window instance based on the screen size
            _window = new UIWindow (UIScreen.MainScreen.Bounds);

            // If you have defined a view, add it here:
            // window.AddSubview (navigationController.View);
            var presenter = new MvxTouchViewPresenter(this, _window);
            var setup = new Setup(this, presenter);
            setup.Initialize();

            var simpleStart = new MvxSimpleStartApplicationObject<PetShopViewModel>();
            simpleStart.Start();

            // make the window visible
            _window.MakeKeyAndVisible ();

            return true;
        }
        //
        // This method is invoked when the application has loaded and is ready to run. In this
        // method you should instantiate the window, load the UI into it and then make the window
        // visible.
        //
        // You have 17 seconds to return from this method, or iOS will terminate your application.
        //
        public override bool FinishedLaunching(UIApplication app, NSDictionary options)
        {
            // create a new window instance based on the screen size
            _window = new UIWindow(UIScreen.MainScreen.Bounds);

            // If you have defined a view, add it here:
            // window.AddSubview (navigationController.View);
            var presenter = new MvxTouchViewPresenter(this, _window);
            var setup     = new Setup(this, presenter);

            setup.Initialize();

            var simpleStart = new MvxSimpleStartApplicationObject <PetShopViewModel>();

            simpleStart.Start();

            // make the window visible
            _window.MakeKeyAndVisible();

            return(true);
        }