void Start() { stagemusic = FindObjectOfType <Music_Manager>(); loseMusic = FindObjectOfType <Music_Manager>(); winMusic = FindObjectOfType <Music_Manager>(); rb2d = GetComponent <Rigidbody2D>(); audioSource = GetComponent <AudioSource>(); Locks = 2; time = 12; jail = 0; gameOver = false; restart = false; restartText.text = ""; gameOverText.text = ""; controls.text = "Press 'W' to Jump and 'Space' to shoot!"; WinText.text = ""; LoseText.text = ""; Instructions.text = "Shoot both locks before time is up"; LockCount.text = "Locks Left: " + Locks; SetAllText(); StartCoroutine("Countdown"); Time.timeScale = 1; }
// Use this for initialization void Start() { musicManager = GameObject.FindObjectOfType <Music_Manager>(); volumeSlider.value = PlayerPrefsManager.GetMasterVolume(); difficultySlider.value = PlayerPrefsManager.GetDifficulty(); }
public void Start() { PlayerName = "Player Name"; numSettings[0] = 0; //Save file not set; music = GetComponent <Music_Manager>(); utils = GetComponent <Cat_Utilites>(); Scene scene = SceneManager.GetActiveScene(); currentScene = scene.buildIndex; lastScene = scene.buildIndex; onSceneChange(); }
void Awake() { if (instance != null) { Destroy(gameObject); } else { instance = this; GameObject.DontDestroyOnLoad(gameObject); } }
private void Awake() { if (_Instance == null) { _Instance = this; DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); } }
void Awake() { DontDestroyOnLoad(this); if (musicInstance == null) { musicInstance = this; } else { Destroy(gameObject); } }
private void Awake() { if (Instance != null && Instance != this) { Destroy(this.gameObject); } else { Instance = this; } DontDestroyOnLoad(this.gameObject); }
void Start() { Transform f = transform.FindChild("Trigger_Location"); textMeshChild = f.GetComponent<TextMesh>(); myId = int.Parse(textMeshChild.text); MeshRenderer rend = textMeshChild.GetComponent<MeshRenderer>(); rend.enabled = false; lowerVoiceStyle =GameObject.Find("Environment_Scripts"). GetComponent<LowerVoiceGUI>().myStyle; upGUI = GameObject.Find("Environment_Scripts"). GetComponent<UpperVoiceGUI>(); lowGUI = GameObject.Find("Environment_Scripts"). GetComponent<LowerVoiceGUI>(); if(GameObject.Find("Music_Manager") != null){ mng = GameObject.Find("Music_Manager").GetComponent<Music_Manager>(); } }