private void Controller_MusicSequenceChanged(MusicSequenceEventArgs e) { UpdateSequenceInList(e.Index); if (e.Index == SelectedSequenceIndex && !settingSequenceName) { LoadCurrentSequence(e.Index); } }
private void Controller_MusicSequenceAdded(MusicSequenceEventArgs e) { AddSequenceToList(e.Index, true); }
private void Controller_MusicSequenceRemoved(MusicSequenceEventArgs e) { RemoveSequenceFromList(e.Index); }