/*Check whether any of the cars passes the goal. * If a car passes, increase the laps they've finished. * If they've finished their third lap, give them their ranking and * finish the race once the player finishes their third lap.*/ void OnTriggerEnter(Collider other) { if (other.transform.tag == "CarPlayer") { if (racing[0] == true) { lapsFinished[0]++; gui.CurrentLap = lapsFinished[0]; if (lapsFinished[0] == lapsToFinish) { CheckRanking(0); gui.PlayerPosition = ranking[0]; gui.RaceFinished(); musicPlayer.RaceFinished(ranking[0]); } else if (lapsFinished[0] == (lapsToFinish - 1)) { musicPlayer.FinalLapPlay(); gui.FinalLapPrompt(); } } else { racing[0] = true; lapsFinished[0] = 1; } } else if (other.transform.tag == "Computer1") { if (racing[1] == true) { lapsFinished[1]++; if (lapsFinished[1] == lapsToFinish) { CheckRanking(1); } } else { racing[1] = true; lapsFinished[1] = 1; } } else if (other.transform.tag == "Computer2") { if (racing[2] == true) { lapsFinished[2]++; if (lapsFinished[2] == lapsToFinish) { CheckRanking(2); } } else { racing[2] = true; lapsFinished[2] = 1; } } else if (other.transform.tag == "Computer3") { if (racing[3] == true) { lapsFinished[3]++; if (lapsFinished[3] == lapsToFinish) { CheckRanking(3); } } else { racing[3] = true; lapsFinished[3] = 1; } } }