private IEnumerator LoadAudio(string url, string clipName) { var furl = "file:///" + url; AudioType type; switch (Path.GetExtension(url).ToLower()) { case ".mp3": type = AudioType.MPEG; break; case ".wav": type = AudioType.WAV; break; case ".ogg": type = AudioType.OGGVORBIS; break; case ".xma": type = AudioType.XMA; break; default: type = AudioType.UNKNOWN; break; } using (var www = UnityWebRequestMultimedia.GetAudioClip(furl, type)) { yield return(www.SendWebRequest()); if (www.result == UnityWebRequest.Result.ConnectionError) { Debug.Log(www.error); } else { AudioClip ac; switch (type) { case AudioType.MPEG: /* #if UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN * ac = NAudioPlayer.FromMp3Data(www.downloadHandler.data); * break; #else * Debug.LogError("MP3 Playback only supported on windows at the moment. Please contact me if you know how to convert MP3 to WAV bytes universally in Unity."); #endif*/ ac = NAudioPlayer.FromMp3Data(www.downloadHandler.data); break; default: ac = DownloadHandlerAudioClip.GetContent(www); break; } ac.name = clipName; musicHandler.SongClip = ac; musicHandler.BeginGame(); } } }