/// Clears all instruments and clips. private void ClearCurrentInstruments() { mMusicGenerator.ClearInstruments(mMusicGenerator.mInstrumentSet); if (mCurrentInstSet != null) { mMusicGenerator.ClearInstruments(mCurrentInstSet); if (mLoadedClip != null) { Destroy(mLoadedClip.gameObject); } } }
private void PrepareConfigLoading() { mMusicGenerator.ClearInstruments(mMusicGenerator.mInstrumentSet); mMusicGenerator.ResetPlayer(); mMusicGenerator.SetState(eGeneratorState.initializing); }