private void OnTriggerEnter2D(Collider2D collision) { MushroomCanon mc = gameObject.GetComponentInParent <MushroomCanon>(); if (mc != null) { mc.SetToShoot(collision.gameObject); } }
private void OnTriggerStay(Collider other) { MushroomCanon mc = gameObject.GetComponentInParent <MushroomCanon>(); if (mc != null) { mc.SetToShoot(other.gameObject); } }