// Use this for initialization void Start() { MultiplayerSessionSave mss = SaveLoadController.GetInstance().GetMultiplayerSession(); // Player won if (mss.GetWinningPlayer() == mss.GetPlayer()) { statusText.text = "You won against " + mss.GetOpponent().GetDisplayName() + "!"; } else { // player lost statusText.text = "You lost against " + mss.GetOpponent().GetDisplayName(); } StartCoroutine("TriggerGameOverScreen"); }
private void Init() { saveObjects = new List <SaveObject>(); // init all saveobjects OptionsSave os = new OptionsSave(); PlayerSave ps = new PlayerSave(); EndlessSessionSave ess = new EndlessSessionSave(); MultiplayerSessionSave mss = new MultiplayerSessionSave(); SaveGameVersion sgv = new SaveGameVersion(); // add to list saveObjects.Add(os); saveObjects.Add(ps); saveObjects.Add(ess); saveObjects.Add(mss); saveObjects.Add(sgv); }