// Use this for initialization
    void Start()
    {
        MultiplayerSessionSave mss = SaveLoadController.GetInstance().GetMultiplayerSession();

        // Player won
        if (mss.GetWinningPlayer() == mss.GetPlayer())
        {
            statusText.text = "You won against " + mss.GetOpponent().GetDisplayName() + "!";
        }
        else
        {
            // player lost
            statusText.text = "You lost against " + mss.GetOpponent().GetDisplayName();
        }

        StartCoroutine("TriggerGameOverScreen");
    }
    private void Init()
    {
        saveObjects = new List <SaveObject>();

        // init all saveobjects
        OptionsSave            os  = new OptionsSave();
        PlayerSave             ps  = new PlayerSave();
        EndlessSessionSave     ess = new EndlessSessionSave();
        MultiplayerSessionSave mss = new MultiplayerSessionSave();
        SaveGameVersion        sgv = new SaveGameVersion();

        // add to list
        saveObjects.Add(os);
        saveObjects.Add(ps);
        saveObjects.Add(ess);
        saveObjects.Add(mss);
        saveObjects.Add(sgv);
    }