/// <summary> /// This function will send a command to the multiplayer component /// </summary> /// <param name="command"></param> public void sendCommand(ICouchGamesCommand command) { Console.WriteLine("Command coming"); switch (command.getCommandType()) { case CouchGamesCommandType.Broadcast: server.sendToAll(command); break; case CouchGamesCommandType.ForHost: server.sendToHost(command); break; default: throw new InvalidEnumArgumentException(); } }