void SendNetworkObjectPose() { NetDataWriter dataWriter = new NetDataWriter(); foreach (string groupName in _NetworkObjectDictionary.Keys) { dataWriter.Reset(); dataWriter.Put(NetworkDataType.UpdateObjectPose); int dataNum = _NetworkObjectDictionary[groupName].Count; dataWriter.Put(dataNum); foreach (var networkObject in _NetworkObjectDictionary[groupName]) { int id = networkObject.Key; Vector3 position = networkObject.Value.transform.position; Quaternion rotation = networkObject.Value.transform.rotation; dataWriter.Put(id); dataWriter.Put(position.x); dataWriter.Put(position.y); dataWriter.Put(position.z); dataWriter.Put(rotation.x); dataWriter.Put(rotation.y); dataWriter.Put(rotation.z); dataWriter.Put(rotation.w); } Debug.Log("SendNetworkObjectPose: [" + groupName + "]"); _MultiplayerServer.SendToGroup(groupName, dataWriter); } }