public override void Initialize() { sm = StatisticsManager.Instance; string strLblEconomy = "ECONOMY"; string strLblAvgEconomy = "Average economy:"; if (ClientConfiguration.Instance.UseBuiltStatistic) { strLblEconomy = "BUILT"; strLblAvgEconomy = "Avg. number of objects built:"; } Name = "StatisticsWindow"; BackgroundTexture = AssetLoader.LoadTexture("scoreviewerbg.png"); ClientRectangle = new Rectangle(0, 0, 700, 521); tabControl = new XNAClientTabControl(WindowManager); tabControl.Name = "tabControl"; tabControl.ClientRectangle = new Rectangle(12, 10, 0, 0); tabControl.SoundOnClick = AssetLoader.LoadSound("button.wav"); tabControl.FontIndex = 1; tabControl.AddTab("Game Statistics", 133); tabControl.AddTab("Total Statistics", 133); tabControl.SelectedIndexChanged += TabControl_SelectedIndexChanged; XNALabel lblFilter = new XNALabel(WindowManager); lblFilter.Name = "lblFilter"; lblFilter.FontIndex = 1; lblFilter.Text = "FILTER:"; lblFilter.ClientRectangle = new Rectangle(527, 12, 0, 0); cmbGameClassFilter = new XNAClientDropDown(WindowManager); cmbGameClassFilter.ClientRectangle = new Rectangle(585, 11, 105, 21); cmbGameClassFilter.Name = "cmbGameClassFilter"; cmbGameClassFilter.AddItem("All games"); cmbGameClassFilter.AddItem("Online games"); cmbGameClassFilter.AddItem("Online PvP"); cmbGameClassFilter.AddItem("Online Co-Op"); cmbGameClassFilter.AddItem("Skirmish"); cmbGameClassFilter.SelectedIndex = 0; cmbGameClassFilter.SelectedIndexChanged += CmbGameClassFilter_SelectedIndexChanged; XNALabel lblGameMode = new XNALabel(WindowManager); lblGameMode.Name = "lblGameMode"; lblGameMode.FontIndex = 1; lblGameMode.Text = "GAME MODE:"; lblGameMode.ClientRectangle = new Rectangle(294, 12, 0, 0); cmbGameModeFilter = new XNAClientDropDown(WindowManager); cmbGameModeFilter.Name = "cmbGameModeFilter"; cmbGameModeFilter.ClientRectangle = new Rectangle(381, 11, 114, 21); cmbGameModeFilter.SelectedIndexChanged += CmbGameModeFilter_SelectedIndexChanged; var btnReturnToMenu = new XNAClientButton(WindowManager); btnReturnToMenu.Name = "btnReturnToMenu"; btnReturnToMenu.ClientRectangle = new Rectangle(270, 486, 160, 23); btnReturnToMenu.Text = "Return to Main Menu"; btnReturnToMenu.LeftClick += BtnReturnToMenu_LeftClick; var btnClearStatistics = new XNAClientButton(WindowManager); btnClearStatistics.Name = "btnClearStatistics"; btnClearStatistics.ClientRectangle = new Rectangle(12, 486, 160, 23); btnClearStatistics.Text = "Clear Statistics"; btnClearStatistics.LeftClick += BtnClearStatistics_LeftClick; btnClearStatistics.Visible = false; chkIncludeSpectatedGames = new XNAClientCheckBox(WindowManager); AddChild(chkIncludeSpectatedGames); chkIncludeSpectatedGames.Name = "chkIncludeSpectatedGames"; chkIncludeSpectatedGames.Text = "Include spectated games"; chkIncludeSpectatedGames.Checked = true; chkIncludeSpectatedGames.ClientRectangle = new Rectangle( Width - chkIncludeSpectatedGames.Width - 12, cmbGameModeFilter.Bottom + 3, chkIncludeSpectatedGames.Width, chkIncludeSpectatedGames.Height); chkIncludeSpectatedGames.CheckedChanged += ChkIncludeSpectatedGames_CheckedChanged; #region Match statistics panelGameStatistics = new XNAPanel(WindowManager); panelGameStatistics.Name = "panelGameStatistics"; panelGameStatistics.BackgroundTexture = AssetLoader.LoadTexture("scoreviewerpanelbg.png"); panelGameStatistics.ClientRectangle = new Rectangle(10, 55, 680, 425); AddChild(panelGameStatistics); XNALabel lblMatches = new XNALabel(WindowManager); lblMatches.Text = "GAMES:"; lblMatches.FontIndex = 1; lblMatches.ClientRectangle = new Rectangle(4, 2, 0, 0); lbGameList = new XNAMultiColumnListBox(WindowManager); lbGameList.Name = "lbGameList"; lbGameList.BackgroundTexture = AssetLoader.CreateTexture(new Color(0, 0, 0, 128), 1, 1); lbGameList.DrawMode = PanelBackgroundImageDrawMode.STRETCHED; lbGameList.AddColumn("DATE / TIME", 130); lbGameList.AddColumn("MAP", 200); lbGameList.AddColumn("GAME MODE", 130); lbGameList.AddColumn("FPS", 50); lbGameList.AddColumn("DURATION", 76); lbGameList.AddColumn("COMPLETED", 90); lbGameList.ClientRectangle = new Rectangle(2, 25, 676, 250); lbGameList.SelectedIndexChanged += LbGameList_SelectedIndexChanged; lbGameList.AllowKeyboardInput = true; lbGameStatistics = new XNAMultiColumnListBox(WindowManager); lbGameStatistics.Name = "lbGameStatistics"; lbGameStatistics.BackgroundTexture = AssetLoader.CreateTexture(new Color(0, 0, 0, 128), 1, 1); lbGameStatistics.DrawMode = PanelBackgroundImageDrawMode.STRETCHED; lbGameStatistics.AddColumn("NAME", 130); lbGameStatistics.AddColumn("KILLS", 78); lbGameStatistics.AddColumn("LOSSES", 78); lbGameStatistics.AddColumn(strLblEconomy, 80); lbGameStatistics.AddColumn("SCORE", 100); lbGameStatistics.AddColumn("WON", 50); lbGameStatistics.AddColumn("SIDE", 100); lbGameStatistics.AddColumn("TEAM", 60); lbGameStatistics.ClientRectangle = new Rectangle(2, 280, 676, 143); panelGameStatistics.AddChild(lblMatches); panelGameStatistics.AddChild(lbGameList); panelGameStatistics.AddChild(lbGameStatistics); #endregion #region Total statistics panelTotalStatistics = new XNAPanel(WindowManager); panelTotalStatistics.Name = "panelTotalStatistics"; panelTotalStatistics.BackgroundTexture = AssetLoader.LoadTexture("scoreviewerpanelbg.png"); panelTotalStatistics.ClientRectangle = new Rectangle(10, 55, 680, 425); AddChild(panelTotalStatistics); panelTotalStatistics.Visible = false; panelTotalStatistics.Enabled = false; int locationY = TOTAL_STATS_FIRST_ITEM_Y; AddTotalStatisticsLabel("lblGamesStarted", "Games started:", new Point(TOTAL_STATS_LOCATION_X1, locationY)); lblGamesStartedValue = new XNALabel(WindowManager); lblGamesStartedValue.Name = "lblGamesStartedValue"; lblGamesStartedValue.ClientRectangle = new Rectangle(TOTAL_STATS_VALUE_LOCATION_X1, locationY, 0, 0); lblGamesStartedValue.RemapColor = UISettings.AltColor; locationY += TOTAL_STATS_Y_INCREASE; AddTotalStatisticsLabel("lblGamesFinished", "Games finished:", new Point(TOTAL_STATS_LOCATION_X1, locationY)); lblGamesFinishedValue = new XNALabel(WindowManager); lblGamesFinishedValue.Name = "lblGamesFinishedValue"; lblGamesFinishedValue.ClientRectangle = new Rectangle(TOTAL_STATS_VALUE_LOCATION_X1, locationY, 0, 0); lblGamesFinishedValue.RemapColor = UISettings.AltColor; locationY += TOTAL_STATS_Y_INCREASE; AddTotalStatisticsLabel("lblWins", "Wins:", new Point(TOTAL_STATS_LOCATION_X1, locationY)); lblWinsValue = new XNALabel(WindowManager); lblWinsValue.Name = "lblWinsValue"; lblWinsValue.ClientRectangle = new Rectangle(TOTAL_STATS_VALUE_LOCATION_X1, locationY, 0, 0); lblWinsValue.RemapColor = UISettings.AltColor; locationY += TOTAL_STATS_Y_INCREASE; AddTotalStatisticsLabel("lblLosses", "Losses:", new Point(TOTAL_STATS_LOCATION_X1, locationY)); lblLossesValue = new XNALabel(WindowManager); lblLossesValue.Name = "lblLossesValue"; lblLossesValue.ClientRectangle = new Rectangle(TOTAL_STATS_VALUE_LOCATION_X1, locationY, 0, 0); lblLossesValue.RemapColor = UISettings.AltColor; locationY += TOTAL_STATS_Y_INCREASE; AddTotalStatisticsLabel("lblWinLossRatio", "Win / Loss ratio:", new Point(TOTAL_STATS_LOCATION_X1, locationY)); lblWinLossRatioValue = new XNALabel(WindowManager); lblWinLossRatioValue.Name = "lblWinLossRatioValue"; lblWinLossRatioValue.ClientRectangle = new Rectangle(TOTAL_STATS_VALUE_LOCATION_X1, locationY, 0, 0); lblWinLossRatioValue.RemapColor = UISettings.AltColor; locationY += TOTAL_STATS_Y_INCREASE; AddTotalStatisticsLabel("lblAverageGameLength", "Average game length:", new Point(TOTAL_STATS_LOCATION_X1, locationY)); lblAverageGameLengthValue = new XNALabel(WindowManager); lblAverageGameLengthValue.Name = "lblAverageGameLengthValue"; lblAverageGameLengthValue.ClientRectangle = new Rectangle(TOTAL_STATS_VALUE_LOCATION_X1, locationY, 0, 0); lblAverageGameLengthValue.RemapColor = UISettings.AltColor; locationY += TOTAL_STATS_Y_INCREASE; AddTotalStatisticsLabel("lblTotalTimePlayed", "Total time played:", new Point(TOTAL_STATS_LOCATION_X1, locationY)); lblTotalTimePlayedValue = new XNALabel(WindowManager); lblTotalTimePlayedValue.Name = "lblTotalTimePlayedValue"; lblTotalTimePlayedValue.ClientRectangle = new Rectangle(TOTAL_STATS_VALUE_LOCATION_X1, locationY, 0, 0); lblTotalTimePlayedValue.RemapColor = UISettings.AltColor; locationY += TOTAL_STATS_Y_INCREASE; AddTotalStatisticsLabel("lblAverageEnemyCount", "Average number of enemies:", new Point(TOTAL_STATS_LOCATION_X1, locationY)); lblAverageEnemyCountValue = new XNALabel(WindowManager); lblAverageEnemyCountValue.Name = "lblAverageEnemyCountValue"; lblAverageEnemyCountValue.ClientRectangle = new Rectangle(TOTAL_STATS_VALUE_LOCATION_X1, locationY, 0, 0); lblAverageEnemyCountValue.RemapColor = UISettings.AltColor; locationY += TOTAL_STATS_Y_INCREASE; AddTotalStatisticsLabel("lblAverageAllyCount", "Average number of allies:", new Point(TOTAL_STATS_LOCATION_X1, locationY)); lblAverageAllyCountValue = new XNALabel(WindowManager); lblAverageAllyCountValue.Name = "lblAverageAllyCountValue"; lblAverageAllyCountValue.ClientRectangle = new Rectangle(TOTAL_STATS_VALUE_LOCATION_X1, locationY, 0, 0); lblAverageAllyCountValue.RemapColor = UISettings.AltColor; locationY += TOTAL_STATS_Y_INCREASE; // SECOND COLUMN locationY = TOTAL_STATS_FIRST_ITEM_Y; AddTotalStatisticsLabel("lblTotalKills", "Total kills:", new Point(TOTAL_STATS_LOCATION_X2, locationY)); lblTotalKillsValue = new XNALabel(WindowManager); lblTotalKillsValue.Name = "lblTotalKillsValue"; lblTotalKillsValue.ClientRectangle = new Rectangle(TOTAL_STATS_VALUE_LOCATION_X2, locationY, 0, 0); lblTotalKillsValue.RemapColor = UISettings.AltColor; locationY += TOTAL_STATS_Y_INCREASE; AddTotalStatisticsLabel("lblKillsPerGame", "Kills / game:", new Point(TOTAL_STATS_LOCATION_X2, locationY)); lblKillsPerGameValue = new XNALabel(WindowManager); lblKillsPerGameValue.Name = "lblKillsPerGameValue"; lblKillsPerGameValue.ClientRectangle = new Rectangle(TOTAL_STATS_VALUE_LOCATION_X2, locationY, 0, 0); lblKillsPerGameValue.RemapColor = UISettings.AltColor; locationY += TOTAL_STATS_Y_INCREASE; AddTotalStatisticsLabel("lblTotalLosses", "Total losses:", new Point(TOTAL_STATS_LOCATION_X2, locationY)); lblTotalLossesValue = new XNALabel(WindowManager); lblTotalLossesValue.Name = "lblTotalLossesValue"; lblTotalLossesValue.ClientRectangle = new Rectangle(TOTAL_STATS_VALUE_LOCATION_X2, locationY, 0, 0); lblTotalLossesValue.RemapColor = UISettings.AltColor; locationY += TOTAL_STATS_Y_INCREASE; AddTotalStatisticsLabel("lblLossesPerGame", "Losses / game:", new Point(TOTAL_STATS_LOCATION_X2, locationY)); lblLossesPerGameValue = new XNALabel(WindowManager); lblLossesPerGameValue.Name = "lblLossesPerGameValue"; lblLossesPerGameValue.ClientRectangle = new Rectangle(TOTAL_STATS_VALUE_LOCATION_X2, locationY, 0, 0); lblLossesPerGameValue.RemapColor = UISettings.AltColor; locationY += TOTAL_STATS_Y_INCREASE; AddTotalStatisticsLabel("lblKillLossRatio", "Kill / loss ratio:", new Point(TOTAL_STATS_LOCATION_X2, locationY)); lblKillLossRatioValue = new XNALabel(WindowManager); lblKillLossRatioValue.Name = "lblKillLossRatioValue"; lblKillLossRatioValue.ClientRectangle = new Rectangle(TOTAL_STATS_VALUE_LOCATION_X2, locationY, 0, 0); lblKillLossRatioValue.RemapColor = UISettings.AltColor; locationY += TOTAL_STATS_Y_INCREASE; AddTotalStatisticsLabel("lblTotalScore", "Total score:", new Point(TOTAL_STATS_LOCATION_X2, locationY)); lblTotalScoreValue = new XNALabel(WindowManager); lblTotalScoreValue.Name = "lblTotalScoreValue"; lblTotalScoreValue.ClientRectangle = new Rectangle(TOTAL_STATS_VALUE_LOCATION_X2, locationY, 0, 0); lblTotalScoreValue.RemapColor = UISettings.AltColor; locationY += TOTAL_STATS_Y_INCREASE; AddTotalStatisticsLabel("lblAverageEconomy", strLblAvgEconomy, new Point(TOTAL_STATS_LOCATION_X2, locationY)); lblAverageEconomyValue = new XNALabel(WindowManager); lblAverageEconomyValue.Name = "lblAverageEconomyValue"; lblAverageEconomyValue.ClientRectangle = new Rectangle(TOTAL_STATS_VALUE_LOCATION_X2, locationY, 0, 0); lblAverageEconomyValue.RemapColor = UISettings.AltColor; locationY += TOTAL_STATS_Y_INCREASE; AddTotalStatisticsLabel("lblFavouriteSide", "Favourite side:", new Point(TOTAL_STATS_LOCATION_X2, locationY)); lblFavouriteSideValue = new XNALabel(WindowManager); lblFavouriteSideValue.Name = "lblFavouriteSideValue"; lblFavouriteSideValue.ClientRectangle = new Rectangle(TOTAL_STATS_VALUE_LOCATION_X2, locationY, 0, 0); lblFavouriteSideValue.RemapColor = UISettings.AltColor; locationY += TOTAL_STATS_Y_INCREASE; AddTotalStatisticsLabel("lblAverageAILevel", "Average AI level:", new Point(TOTAL_STATS_LOCATION_X2, locationY)); lblAverageAILevelValue = new XNALabel(WindowManager); lblAverageAILevelValue.Name = "lblAverageAILevelValue"; lblAverageAILevelValue.ClientRectangle = new Rectangle(TOTAL_STATS_VALUE_LOCATION_X2, locationY, 0, 0); lblAverageAILevelValue.RemapColor = UISettings.AltColor; locationY += TOTAL_STATS_Y_INCREASE; panelTotalStatistics.AddChild(lblGamesStartedValue); panelTotalStatistics.AddChild(lblGamesFinishedValue); panelTotalStatistics.AddChild(lblWinsValue); panelTotalStatistics.AddChild(lblLossesValue); panelTotalStatistics.AddChild(lblWinLossRatioValue); panelTotalStatistics.AddChild(lblAverageGameLengthValue); panelTotalStatistics.AddChild(lblTotalTimePlayedValue); panelTotalStatistics.AddChild(lblAverageEnemyCountValue); panelTotalStatistics.AddChild(lblAverageAllyCountValue); panelTotalStatistics.AddChild(lblTotalKillsValue); panelTotalStatistics.AddChild(lblKillsPerGameValue); panelTotalStatistics.AddChild(lblTotalLossesValue); panelTotalStatistics.AddChild(lblLossesPerGameValue); panelTotalStatistics.AddChild(lblKillLossRatioValue); panelTotalStatistics.AddChild(lblTotalScoreValue); panelTotalStatistics.AddChild(lblAverageEconomyValue); panelTotalStatistics.AddChild(lblFavouriteSideValue); panelTotalStatistics.AddChild(lblAverageAILevelValue); #endregion AddChild(tabControl); AddChild(lblFilter); AddChild(cmbGameClassFilter); AddChild(lblGameMode); AddChild(cmbGameModeFilter); AddChild(btnReturnToMenu); AddChild(btnClearStatistics); base.Initialize(); CenterOnParent(); sides = ClientConfiguration.Instance.GetSides().Split(','); sideTextures = new Texture2D[sides.Length + 1]; for (int i = 0; i < sides.Length; i++) { sideTextures[i] = AssetLoader.LoadTexture(sides[i] + "icon.png"); } sideTextures[sides.Length] = AssetLoader.LoadTexture("spectatoricon.png"); mpColors = MultiplayerColor.LoadColors(); ReadStatistics(); ListGameModes(); ListGames(); StatisticsManager.Instance.GameAdded += Instance_GameAdded; }
public override void Initialize() { Name = "GameLoadingLobby"; ClientRectangle = new Rectangle(0, 0, 590, 510); BackgroundTexture = AssetLoader.LoadTexture("loadmpsavebg.png"); lblDescription = new XNALabel(WindowManager); lblDescription.Name = "lblDescription"; lblDescription.ClientRectangle = new Rectangle(12, 12, 0, 0); lblDescription.Text = "Wait for all players to join and get ready, then click Load Game to load the saved multiplayer game."; panelPlayers = new XNAPanel(WindowManager); panelPlayers.ClientRectangle = new Rectangle(12, 32, 373, 125); panelPlayers.BackgroundTexture = AssetLoader.CreateTexture(new Color(0, 0, 0, 128), 1, 1); panelPlayers.DrawMode = PanelBackgroundImageDrawMode.STRETCHED; AddChild(lblDescription); AddChild(panelPlayers); lblPlayerNames = new XNALabel[8]; for (int i = 0; i < 4; i++) { XNALabel lblPlayerName = new XNALabel(WindowManager); lblPlayerName.Name = "lblPlayerName" + i; lblPlayerName.ClientRectangle = new Rectangle(9, 9 + 30 * i, 0, 0); lblPlayerName.Text = "Player " + i; panelPlayers.AddChild(lblPlayerName); lblPlayerNames[i] = lblPlayerName; } for (int i = 4; i < 8; i++) { XNALabel lblPlayerName = new XNALabel(WindowManager); lblPlayerName.Name = "lblPlayerName" + i; lblPlayerName.ClientRectangle = new Rectangle(190, 9 + 30 * (i - 4), 0, 0); lblPlayerName.Text = "Player " + i; panelPlayers.AddChild(lblPlayerName); lblPlayerNames[i] = lblPlayerName; } lblMapName = new XNALabel(WindowManager); lblMapName.Name = "lblMapName"; lblMapName.FontIndex = 1; lblMapName.ClientRectangle = new Rectangle(panelPlayers.Right + 12, panelPlayers.Y, 0, 0); lblMapName.Text = "MAP:"; lblMapNameValue = new XNALabel(WindowManager); lblMapNameValue.Name = "lblMapNameValue"; lblMapNameValue.ClientRectangle = new Rectangle(lblMapName.X, lblMapName.Y + 18, 0, 0); lblMapNameValue.Text = "Map name"; lblGameMode = new XNALabel(WindowManager); lblGameMode.Name = "lblGameMode"; lblGameMode.ClientRectangle = new Rectangle(lblMapName.X, panelPlayers.Y + 40, 0, 0); lblGameMode.FontIndex = 1; lblGameMode.Text = "GAME MODE:"; lblGameModeValue = new XNALabel(WindowManager); lblGameModeValue.Name = "lblGameModeValue"; lblGameModeValue.ClientRectangle = new Rectangle(lblGameMode.X, lblGameMode.Y + 18, 0, 0); lblGameModeValue.Text = "Game mode"; lblSavedGameTime = new XNALabel(WindowManager); lblSavedGameTime.Name = "lblSavedGameTime"; lblSavedGameTime.ClientRectangle = new Rectangle(lblMapName.X, panelPlayers.Bottom - 40, 0, 0); lblSavedGameTime.FontIndex = 1; lblSavedGameTime.Text = "SAVED GAME:"; ddSavedGame = new XNAClientDropDown(WindowManager); ddSavedGame.Name = "ddSavedGame"; ddSavedGame.ClientRectangle = new Rectangle(lblSavedGameTime.X, panelPlayers.Bottom - 21, Width - lblSavedGameTime.X - 12, 21); ddSavedGame.SelectedIndexChanged += DdSavedGame_SelectedIndexChanged; lbChatMessages = new ChatListBox(WindowManager); lbChatMessages.Name = "lbChatMessages"; lbChatMessages.BackgroundTexture = AssetLoader.CreateTexture(new Color(0, 0, 0, 128), 1, 1); lbChatMessages.DrawMode = PanelBackgroundImageDrawMode.STRETCHED; lbChatMessages.ClientRectangle = new Rectangle(12, panelPlayers.Bottom + 12, Width - 24, Height - panelPlayers.Bottom - 12 - 29 - 34); tbChatInput = new XNATextBox(WindowManager); tbChatInput.Name = "tbChatInput"; tbChatInput.ClientRectangle = new Rectangle(lbChatMessages.X, lbChatMessages.Bottom + 3, lbChatMessages.Width, 19); tbChatInput.MaximumTextLength = 200; tbChatInput.EnterPressed += TbChatInput_EnterPressed; btnLoadGame = new XNAClientButton(WindowManager); btnLoadGame.Name = "btnLoadGame"; btnLoadGame.ClientRectangle = new Rectangle(lbChatMessages.X, tbChatInput.Bottom + 6, 133, 23); btnLoadGame.Text = "Load Game"; btnLoadGame.LeftClick += BtnLoadGame_LeftClick; btnLeaveGame = new XNAClientButton(WindowManager); btnLeaveGame.Name = "btnLeaveGame"; btnLeaveGame.ClientRectangle = new Rectangle(Width - 145, btnLoadGame.Y, 133, 23); btnLeaveGame.Text = "Leave Game"; btnLeaveGame.LeftClick += BtnLeaveGame_LeftClick; AddChild(lblMapName); AddChild(lblMapNameValue); AddChild(lblGameMode); AddChild(lblGameModeValue); AddChild(lblSavedGameTime); AddChild(lbChatMessages); AddChild(tbChatInput); AddChild(btnLoadGame); AddChild(btnLeaveGame); AddChild(ddSavedGame); base.Initialize(); sndGetReady = new EnhancedSoundEffect("getready.wav"); sndJoinSound = new EnhancedSoundEffect("joingame.wav"); sndLeaveSound = new EnhancedSoundEffect("leavegame.wav"); sndMessageSound = new EnhancedSoundEffect("message.wav"); MPColors = MultiplayerColor.LoadColors(); WindowManager.CenterControlOnScreen(this); if (SavedGameManager.AreSavedGamesAvailable()) { fsw = new FileSystemWatcher(ProgramConstants.GamePath + "Saved Games", "*.NET"); fsw.EnableRaisingEvents = false; fsw.Created += fsw_Created; fsw.Changed += fsw_Created; } }