public override void Initialize()
        {
            sm = StatisticsManager.Instance;

            string strLblEconomy    = "ECONOMY";
            string strLblAvgEconomy = "Average economy:";

            if (ClientConfiguration.Instance.UseBuiltStatistic)
            {
                strLblEconomy    = "BUILT";
                strLblAvgEconomy = "Avg. number of objects built:";
            }

            Name = "StatisticsWindow";
            BackgroundTexture = AssetLoader.LoadTexture("scoreviewerbg.png");
            ClientRectangle   = new Rectangle(0, 0, 700, 521);

            tabControl                 = new XNAClientTabControl(WindowManager);
            tabControl.Name            = "tabControl";
            tabControl.ClientRectangle = new Rectangle(12, 10, 0, 0);
            tabControl.SoundOnClick    = AssetLoader.LoadSound("button.wav");
            tabControl.FontIndex       = 1;
            tabControl.AddTab("Game Statistics", 133);
            tabControl.AddTab("Total Statistics", 133);
            tabControl.SelectedIndexChanged += TabControl_SelectedIndexChanged;

            XNALabel lblFilter = new XNALabel(WindowManager);

            lblFilter.Name            = "lblFilter";
            lblFilter.FontIndex       = 1;
            lblFilter.Text            = "FILTER:";
            lblFilter.ClientRectangle = new Rectangle(527, 12, 0, 0);

            cmbGameClassFilter = new XNAClientDropDown(WindowManager);
            cmbGameClassFilter.ClientRectangle = new Rectangle(585, 11, 105, 21);
            cmbGameClassFilter.Name            = "cmbGameClassFilter";
            cmbGameClassFilter.AddItem("All games");
            cmbGameClassFilter.AddItem("Online games");
            cmbGameClassFilter.AddItem("Online PvP");
            cmbGameClassFilter.AddItem("Online Co-Op");
            cmbGameClassFilter.AddItem("Skirmish");
            cmbGameClassFilter.SelectedIndex         = 0;
            cmbGameClassFilter.SelectedIndexChanged += CmbGameClassFilter_SelectedIndexChanged;

            XNALabel lblGameMode = new XNALabel(WindowManager);

            lblGameMode.Name            = "lblGameMode";
            lblGameMode.FontIndex       = 1;
            lblGameMode.Text            = "GAME MODE:";
            lblGameMode.ClientRectangle = new Rectangle(294, 12, 0, 0);

            cmbGameModeFilter                       = new XNAClientDropDown(WindowManager);
            cmbGameModeFilter.Name                  = "cmbGameModeFilter";
            cmbGameModeFilter.ClientRectangle       = new Rectangle(381, 11, 114, 21);
            cmbGameModeFilter.SelectedIndexChanged += CmbGameModeFilter_SelectedIndexChanged;

            var btnReturnToMenu = new XNAClientButton(WindowManager);

            btnReturnToMenu.Name            = "btnReturnToMenu";
            btnReturnToMenu.ClientRectangle = new Rectangle(270, 486, 160, 23);
            btnReturnToMenu.Text            = "Return to Main Menu";
            btnReturnToMenu.LeftClick      += BtnReturnToMenu_LeftClick;

            var btnClearStatistics = new XNAClientButton(WindowManager);

            btnClearStatistics.Name            = "btnClearStatistics";
            btnClearStatistics.ClientRectangle = new Rectangle(12, 486, 160, 23);
            btnClearStatistics.Text            = "Clear Statistics";
            btnClearStatistics.LeftClick      += BtnClearStatistics_LeftClick;
            btnClearStatistics.Visible         = false;

            chkIncludeSpectatedGames = new XNAClientCheckBox(WindowManager);

            AddChild(chkIncludeSpectatedGames);
            chkIncludeSpectatedGames.Name            = "chkIncludeSpectatedGames";
            chkIncludeSpectatedGames.Text            = "Include spectated games";
            chkIncludeSpectatedGames.Checked         = true;
            chkIncludeSpectatedGames.ClientRectangle = new Rectangle(
                Width - chkIncludeSpectatedGames.Width - 12,
                cmbGameModeFilter.Bottom + 3,
                chkIncludeSpectatedGames.Width,
                chkIncludeSpectatedGames.Height);
            chkIncludeSpectatedGames.CheckedChanged += ChkIncludeSpectatedGames_CheckedChanged;

            #region Match statistics

            panelGameStatistics      = new XNAPanel(WindowManager);
            panelGameStatistics.Name = "panelGameStatistics";
            panelGameStatistics.BackgroundTexture = AssetLoader.LoadTexture("scoreviewerpanelbg.png");
            panelGameStatistics.ClientRectangle   = new Rectangle(10, 55, 680, 425);

            AddChild(panelGameStatistics);

            XNALabel lblMatches = new XNALabel(WindowManager);
            lblMatches.Text            = "GAMES:";
            lblMatches.FontIndex       = 1;
            lblMatches.ClientRectangle = new Rectangle(4, 2, 0, 0);

            lbGameList      = new XNAMultiColumnListBox(WindowManager);
            lbGameList.Name = "lbGameList";
            lbGameList.BackgroundTexture = AssetLoader.CreateTexture(new Color(0, 0, 0, 128), 1, 1);
            lbGameList.DrawMode          = PanelBackgroundImageDrawMode.STRETCHED;
            lbGameList.AddColumn("DATE / TIME", 130);
            lbGameList.AddColumn("MAP", 200);
            lbGameList.AddColumn("GAME MODE", 130);
            lbGameList.AddColumn("FPS", 50);
            lbGameList.AddColumn("DURATION", 76);
            lbGameList.AddColumn("COMPLETED", 90);
            lbGameList.ClientRectangle       = new Rectangle(2, 25, 676, 250);
            lbGameList.SelectedIndexChanged += LbGameList_SelectedIndexChanged;
            lbGameList.AllowKeyboardInput    = true;

            lbGameStatistics      = new XNAMultiColumnListBox(WindowManager);
            lbGameStatistics.Name = "lbGameStatistics";
            lbGameStatistics.BackgroundTexture = AssetLoader.CreateTexture(new Color(0, 0, 0, 128), 1, 1);
            lbGameStatistics.DrawMode          = PanelBackgroundImageDrawMode.STRETCHED;
            lbGameStatistics.AddColumn("NAME", 130);
            lbGameStatistics.AddColumn("KILLS", 78);
            lbGameStatistics.AddColumn("LOSSES", 78);
            lbGameStatistics.AddColumn(strLblEconomy, 80);
            lbGameStatistics.AddColumn("SCORE", 100);
            lbGameStatistics.AddColumn("WON", 50);
            lbGameStatistics.AddColumn("SIDE", 100);
            lbGameStatistics.AddColumn("TEAM", 60);
            lbGameStatistics.ClientRectangle = new Rectangle(2, 280, 676, 143);

            panelGameStatistics.AddChild(lblMatches);
            panelGameStatistics.AddChild(lbGameList);
            panelGameStatistics.AddChild(lbGameStatistics);

            #endregion

            #region Total statistics

            panelTotalStatistics      = new XNAPanel(WindowManager);
            panelTotalStatistics.Name = "panelTotalStatistics";
            panelTotalStatistics.BackgroundTexture = AssetLoader.LoadTexture("scoreviewerpanelbg.png");
            panelTotalStatistics.ClientRectangle   = new Rectangle(10, 55, 680, 425);

            AddChild(panelTotalStatistics);
            panelTotalStatistics.Visible = false;
            panelTotalStatistics.Enabled = false;

            int locationY = TOTAL_STATS_FIRST_ITEM_Y;

            AddTotalStatisticsLabel("lblGamesStarted", "Games started:", new Point(TOTAL_STATS_LOCATION_X1, locationY));

            lblGamesStartedValue                 = new XNALabel(WindowManager);
            lblGamesStartedValue.Name            = "lblGamesStartedValue";
            lblGamesStartedValue.ClientRectangle = new Rectangle(TOTAL_STATS_VALUE_LOCATION_X1, locationY, 0, 0);
            lblGamesStartedValue.RemapColor      = UISettings.AltColor;
            locationY += TOTAL_STATS_Y_INCREASE;

            AddTotalStatisticsLabel("lblGamesFinished", "Games finished:", new Point(TOTAL_STATS_LOCATION_X1, locationY));

            lblGamesFinishedValue                 = new XNALabel(WindowManager);
            lblGamesFinishedValue.Name            = "lblGamesFinishedValue";
            lblGamesFinishedValue.ClientRectangle = new Rectangle(TOTAL_STATS_VALUE_LOCATION_X1, locationY, 0, 0);
            lblGamesFinishedValue.RemapColor      = UISettings.AltColor;
            locationY += TOTAL_STATS_Y_INCREASE;

            AddTotalStatisticsLabel("lblWins", "Wins:", new Point(TOTAL_STATS_LOCATION_X1, locationY));

            lblWinsValue                 = new XNALabel(WindowManager);
            lblWinsValue.Name            = "lblWinsValue";
            lblWinsValue.ClientRectangle = new Rectangle(TOTAL_STATS_VALUE_LOCATION_X1, locationY, 0, 0);
            lblWinsValue.RemapColor      = UISettings.AltColor;
            locationY += TOTAL_STATS_Y_INCREASE;

            AddTotalStatisticsLabel("lblLosses", "Losses:", new Point(TOTAL_STATS_LOCATION_X1, locationY));

            lblLossesValue                 = new XNALabel(WindowManager);
            lblLossesValue.Name            = "lblLossesValue";
            lblLossesValue.ClientRectangle = new Rectangle(TOTAL_STATS_VALUE_LOCATION_X1, locationY, 0, 0);
            lblLossesValue.RemapColor      = UISettings.AltColor;
            locationY += TOTAL_STATS_Y_INCREASE;

            AddTotalStatisticsLabel("lblWinLossRatio", "Win / Loss ratio:", new Point(TOTAL_STATS_LOCATION_X1, locationY));

            lblWinLossRatioValue                 = new XNALabel(WindowManager);
            lblWinLossRatioValue.Name            = "lblWinLossRatioValue";
            lblWinLossRatioValue.ClientRectangle = new Rectangle(TOTAL_STATS_VALUE_LOCATION_X1, locationY, 0, 0);
            lblWinLossRatioValue.RemapColor      = UISettings.AltColor;
            locationY += TOTAL_STATS_Y_INCREASE;

            AddTotalStatisticsLabel("lblAverageGameLength", "Average game length:", new Point(TOTAL_STATS_LOCATION_X1, locationY));

            lblAverageGameLengthValue                 = new XNALabel(WindowManager);
            lblAverageGameLengthValue.Name            = "lblAverageGameLengthValue";
            lblAverageGameLengthValue.ClientRectangle = new Rectangle(TOTAL_STATS_VALUE_LOCATION_X1, locationY, 0, 0);
            lblAverageGameLengthValue.RemapColor      = UISettings.AltColor;
            locationY += TOTAL_STATS_Y_INCREASE;

            AddTotalStatisticsLabel("lblTotalTimePlayed", "Total time played:", new Point(TOTAL_STATS_LOCATION_X1, locationY));

            lblTotalTimePlayedValue                 = new XNALabel(WindowManager);
            lblTotalTimePlayedValue.Name            = "lblTotalTimePlayedValue";
            lblTotalTimePlayedValue.ClientRectangle = new Rectangle(TOTAL_STATS_VALUE_LOCATION_X1, locationY, 0, 0);
            lblTotalTimePlayedValue.RemapColor      = UISettings.AltColor;
            locationY += TOTAL_STATS_Y_INCREASE;

            AddTotalStatisticsLabel("lblAverageEnemyCount", "Average number of enemies:", new Point(TOTAL_STATS_LOCATION_X1, locationY));

            lblAverageEnemyCountValue                 = new XNALabel(WindowManager);
            lblAverageEnemyCountValue.Name            = "lblAverageEnemyCountValue";
            lblAverageEnemyCountValue.ClientRectangle = new Rectangle(TOTAL_STATS_VALUE_LOCATION_X1, locationY, 0, 0);
            lblAverageEnemyCountValue.RemapColor      = UISettings.AltColor;
            locationY += TOTAL_STATS_Y_INCREASE;

            AddTotalStatisticsLabel("lblAverageAllyCount", "Average number of allies:", new Point(TOTAL_STATS_LOCATION_X1, locationY));

            lblAverageAllyCountValue                 = new XNALabel(WindowManager);
            lblAverageAllyCountValue.Name            = "lblAverageAllyCountValue";
            lblAverageAllyCountValue.ClientRectangle = new Rectangle(TOTAL_STATS_VALUE_LOCATION_X1, locationY, 0, 0);
            lblAverageAllyCountValue.RemapColor      = UISettings.AltColor;
            locationY += TOTAL_STATS_Y_INCREASE;

            // SECOND COLUMN

            locationY = TOTAL_STATS_FIRST_ITEM_Y;

            AddTotalStatisticsLabel("lblTotalKills", "Total kills:", new Point(TOTAL_STATS_LOCATION_X2, locationY));

            lblTotalKillsValue                 = new XNALabel(WindowManager);
            lblTotalKillsValue.Name            = "lblTotalKillsValue";
            lblTotalKillsValue.ClientRectangle = new Rectangle(TOTAL_STATS_VALUE_LOCATION_X2, locationY, 0, 0);
            lblTotalKillsValue.RemapColor      = UISettings.AltColor;
            locationY += TOTAL_STATS_Y_INCREASE;

            AddTotalStatisticsLabel("lblKillsPerGame", "Kills / game:", new Point(TOTAL_STATS_LOCATION_X2, locationY));

            lblKillsPerGameValue                 = new XNALabel(WindowManager);
            lblKillsPerGameValue.Name            = "lblKillsPerGameValue";
            lblKillsPerGameValue.ClientRectangle = new Rectangle(TOTAL_STATS_VALUE_LOCATION_X2, locationY, 0, 0);
            lblKillsPerGameValue.RemapColor      = UISettings.AltColor;
            locationY += TOTAL_STATS_Y_INCREASE;

            AddTotalStatisticsLabel("lblTotalLosses", "Total losses:", new Point(TOTAL_STATS_LOCATION_X2, locationY));

            lblTotalLossesValue                 = new XNALabel(WindowManager);
            lblTotalLossesValue.Name            = "lblTotalLossesValue";
            lblTotalLossesValue.ClientRectangle = new Rectangle(TOTAL_STATS_VALUE_LOCATION_X2, locationY, 0, 0);
            lblTotalLossesValue.RemapColor      = UISettings.AltColor;
            locationY += TOTAL_STATS_Y_INCREASE;

            AddTotalStatisticsLabel("lblLossesPerGame", "Losses / game:", new Point(TOTAL_STATS_LOCATION_X2, locationY));

            lblLossesPerGameValue                 = new XNALabel(WindowManager);
            lblLossesPerGameValue.Name            = "lblLossesPerGameValue";
            lblLossesPerGameValue.ClientRectangle = new Rectangle(TOTAL_STATS_VALUE_LOCATION_X2, locationY, 0, 0);
            lblLossesPerGameValue.RemapColor      = UISettings.AltColor;
            locationY += TOTAL_STATS_Y_INCREASE;

            AddTotalStatisticsLabel("lblKillLossRatio", "Kill / loss ratio:", new Point(TOTAL_STATS_LOCATION_X2, locationY));

            lblKillLossRatioValue                 = new XNALabel(WindowManager);
            lblKillLossRatioValue.Name            = "lblKillLossRatioValue";
            lblKillLossRatioValue.ClientRectangle = new Rectangle(TOTAL_STATS_VALUE_LOCATION_X2, locationY, 0, 0);
            lblKillLossRatioValue.RemapColor      = UISettings.AltColor;
            locationY += TOTAL_STATS_Y_INCREASE;

            AddTotalStatisticsLabel("lblTotalScore", "Total score:", new Point(TOTAL_STATS_LOCATION_X2, locationY));

            lblTotalScoreValue                 = new XNALabel(WindowManager);
            lblTotalScoreValue.Name            = "lblTotalScoreValue";
            lblTotalScoreValue.ClientRectangle = new Rectangle(TOTAL_STATS_VALUE_LOCATION_X2, locationY, 0, 0);
            lblTotalScoreValue.RemapColor      = UISettings.AltColor;
            locationY += TOTAL_STATS_Y_INCREASE;

            AddTotalStatisticsLabel("lblAverageEconomy", strLblAvgEconomy, new Point(TOTAL_STATS_LOCATION_X2, locationY));

            lblAverageEconomyValue                 = new XNALabel(WindowManager);
            lblAverageEconomyValue.Name            = "lblAverageEconomyValue";
            lblAverageEconomyValue.ClientRectangle = new Rectangle(TOTAL_STATS_VALUE_LOCATION_X2, locationY, 0, 0);
            lblAverageEconomyValue.RemapColor      = UISettings.AltColor;
            locationY += TOTAL_STATS_Y_INCREASE;

            AddTotalStatisticsLabel("lblFavouriteSide", "Favourite side:", new Point(TOTAL_STATS_LOCATION_X2, locationY));

            lblFavouriteSideValue                 = new XNALabel(WindowManager);
            lblFavouriteSideValue.Name            = "lblFavouriteSideValue";
            lblFavouriteSideValue.ClientRectangle = new Rectangle(TOTAL_STATS_VALUE_LOCATION_X2, locationY, 0, 0);
            lblFavouriteSideValue.RemapColor      = UISettings.AltColor;
            locationY += TOTAL_STATS_Y_INCREASE;

            AddTotalStatisticsLabel("lblAverageAILevel", "Average AI level:", new Point(TOTAL_STATS_LOCATION_X2, locationY));

            lblAverageAILevelValue                 = new XNALabel(WindowManager);
            lblAverageAILevelValue.Name            = "lblAverageAILevelValue";
            lblAverageAILevelValue.ClientRectangle = new Rectangle(TOTAL_STATS_VALUE_LOCATION_X2, locationY, 0, 0);
            lblAverageAILevelValue.RemapColor      = UISettings.AltColor;
            locationY += TOTAL_STATS_Y_INCREASE;

            panelTotalStatistics.AddChild(lblGamesStartedValue);
            panelTotalStatistics.AddChild(lblGamesFinishedValue);
            panelTotalStatistics.AddChild(lblWinsValue);
            panelTotalStatistics.AddChild(lblLossesValue);
            panelTotalStatistics.AddChild(lblWinLossRatioValue);
            panelTotalStatistics.AddChild(lblAverageGameLengthValue);
            panelTotalStatistics.AddChild(lblTotalTimePlayedValue);
            panelTotalStatistics.AddChild(lblAverageEnemyCountValue);
            panelTotalStatistics.AddChild(lblAverageAllyCountValue);

            panelTotalStatistics.AddChild(lblTotalKillsValue);
            panelTotalStatistics.AddChild(lblKillsPerGameValue);
            panelTotalStatistics.AddChild(lblTotalLossesValue);
            panelTotalStatistics.AddChild(lblLossesPerGameValue);
            panelTotalStatistics.AddChild(lblKillLossRatioValue);
            panelTotalStatistics.AddChild(lblTotalScoreValue);
            panelTotalStatistics.AddChild(lblAverageEconomyValue);
            panelTotalStatistics.AddChild(lblFavouriteSideValue);
            panelTotalStatistics.AddChild(lblAverageAILevelValue);

            #endregion

            AddChild(tabControl);
            AddChild(lblFilter);
            AddChild(cmbGameClassFilter);
            AddChild(lblGameMode);
            AddChild(cmbGameModeFilter);
            AddChild(btnReturnToMenu);
            AddChild(btnClearStatistics);

            base.Initialize();

            CenterOnParent();

            sides = ClientConfiguration.Instance.GetSides().Split(',');

            sideTextures = new Texture2D[sides.Length + 1];
            for (int i = 0; i < sides.Length; i++)
            {
                sideTextures[i] = AssetLoader.LoadTexture(sides[i] + "icon.png");
            }

            sideTextures[sides.Length] = AssetLoader.LoadTexture("spectatoricon.png");

            mpColors = MultiplayerColor.LoadColors();

            ReadStatistics();
            ListGameModes();
            ListGames();

            StatisticsManager.Instance.GameAdded += Instance_GameAdded;
        }
Ejemplo n.º 2
0
        public override void Initialize()
        {
            Name              = "GameLoadingLobby";
            ClientRectangle   = new Rectangle(0, 0, 590, 510);
            BackgroundTexture = AssetLoader.LoadTexture("loadmpsavebg.png");

            lblDescription                 = new XNALabel(WindowManager);
            lblDescription.Name            = "lblDescription";
            lblDescription.ClientRectangle = new Rectangle(12, 12, 0, 0);
            lblDescription.Text            = "Wait for all players to join and get ready, then click Load Game to load the saved multiplayer game.";

            panelPlayers = new XNAPanel(WindowManager);
            panelPlayers.ClientRectangle   = new Rectangle(12, 32, 373, 125);
            panelPlayers.BackgroundTexture = AssetLoader.CreateTexture(new Color(0, 0, 0, 128), 1, 1);
            panelPlayers.DrawMode          = PanelBackgroundImageDrawMode.STRETCHED;

            AddChild(lblDescription);
            AddChild(panelPlayers);

            lblPlayerNames = new XNALabel[8];
            for (int i = 0; i < 4; i++)
            {
                XNALabel lblPlayerName = new XNALabel(WindowManager);
                lblPlayerName.Name            = "lblPlayerName" + i;
                lblPlayerName.ClientRectangle = new Rectangle(9, 9 + 30 * i, 0, 0);
                lblPlayerName.Text            = "Player " + i;
                panelPlayers.AddChild(lblPlayerName);
                lblPlayerNames[i] = lblPlayerName;
            }

            for (int i = 4; i < 8; i++)
            {
                XNALabel lblPlayerName = new XNALabel(WindowManager);
                lblPlayerName.Name            = "lblPlayerName" + i;
                lblPlayerName.ClientRectangle = new Rectangle(190, 9 + 30 * (i - 4), 0, 0);
                lblPlayerName.Text            = "Player " + i;
                panelPlayers.AddChild(lblPlayerName);
                lblPlayerNames[i] = lblPlayerName;
            }

            lblMapName                 = new XNALabel(WindowManager);
            lblMapName.Name            = "lblMapName";
            lblMapName.FontIndex       = 1;
            lblMapName.ClientRectangle = new Rectangle(panelPlayers.Right + 12,
                                                       panelPlayers.Y, 0, 0);
            lblMapName.Text = "MAP:";

            lblMapNameValue                 = new XNALabel(WindowManager);
            lblMapNameValue.Name            = "lblMapNameValue";
            lblMapNameValue.ClientRectangle = new Rectangle(lblMapName.X,
                                                            lblMapName.Y + 18, 0, 0);
            lblMapNameValue.Text = "Map name";

            lblGameMode                 = new XNALabel(WindowManager);
            lblGameMode.Name            = "lblGameMode";
            lblGameMode.ClientRectangle = new Rectangle(lblMapName.X,
                                                        panelPlayers.Y + 40, 0, 0);
            lblGameMode.FontIndex = 1;
            lblGameMode.Text      = "GAME MODE:";

            lblGameModeValue                 = new XNALabel(WindowManager);
            lblGameModeValue.Name            = "lblGameModeValue";
            lblGameModeValue.ClientRectangle = new Rectangle(lblGameMode.X,
                                                             lblGameMode.Y + 18, 0, 0);
            lblGameModeValue.Text = "Game mode";

            lblSavedGameTime                 = new XNALabel(WindowManager);
            lblSavedGameTime.Name            = "lblSavedGameTime";
            lblSavedGameTime.ClientRectangle = new Rectangle(lblMapName.X,
                                                             panelPlayers.Bottom - 40, 0, 0);
            lblSavedGameTime.FontIndex = 1;
            lblSavedGameTime.Text      = "SAVED GAME:";

            ddSavedGame                 = new XNAClientDropDown(WindowManager);
            ddSavedGame.Name            = "ddSavedGame";
            ddSavedGame.ClientRectangle = new Rectangle(lblSavedGameTime.X,
                                                        panelPlayers.Bottom - 21,
                                                        Width - lblSavedGameTime.X - 12, 21);
            ddSavedGame.SelectedIndexChanged += DdSavedGame_SelectedIndexChanged;

            lbChatMessages      = new ChatListBox(WindowManager);
            lbChatMessages.Name = "lbChatMessages";
            lbChatMessages.BackgroundTexture = AssetLoader.CreateTexture(new Color(0, 0, 0, 128), 1, 1);
            lbChatMessages.DrawMode          = PanelBackgroundImageDrawMode.STRETCHED;
            lbChatMessages.ClientRectangle   = new Rectangle(12, panelPlayers.Bottom + 12,
                                                             Width - 24,
                                                             Height - panelPlayers.Bottom - 12 - 29 - 34);

            tbChatInput                 = new XNATextBox(WindowManager);
            tbChatInput.Name            = "tbChatInput";
            tbChatInput.ClientRectangle = new Rectangle(lbChatMessages.X,
                                                        lbChatMessages.Bottom + 3, lbChatMessages.Width, 19);
            tbChatInput.MaximumTextLength = 200;
            tbChatInput.EnterPressed     += TbChatInput_EnterPressed;

            btnLoadGame                 = new XNAClientButton(WindowManager);
            btnLoadGame.Name            = "btnLoadGame";
            btnLoadGame.ClientRectangle = new Rectangle(lbChatMessages.X,
                                                        tbChatInput.Bottom + 6, 133, 23);
            btnLoadGame.Text       = "Load Game";
            btnLoadGame.LeftClick += BtnLoadGame_LeftClick;

            btnLeaveGame                 = new XNAClientButton(WindowManager);
            btnLeaveGame.Name            = "btnLeaveGame";
            btnLeaveGame.ClientRectangle = new Rectangle(Width - 145,
                                                         btnLoadGame.Y, 133, 23);
            btnLeaveGame.Text       = "Leave Game";
            btnLeaveGame.LeftClick += BtnLeaveGame_LeftClick;

            AddChild(lblMapName);
            AddChild(lblMapNameValue);
            AddChild(lblGameMode);
            AddChild(lblGameModeValue);
            AddChild(lblSavedGameTime);
            AddChild(lbChatMessages);
            AddChild(tbChatInput);
            AddChild(btnLoadGame);
            AddChild(btnLeaveGame);
            AddChild(ddSavedGame);

            base.Initialize();

            sndGetReady     = new EnhancedSoundEffect("getready.wav");
            sndJoinSound    = new EnhancedSoundEffect("joingame.wav");
            sndLeaveSound   = new EnhancedSoundEffect("leavegame.wav");
            sndMessageSound = new EnhancedSoundEffect("message.wav");

            MPColors = MultiplayerColor.LoadColors();

            WindowManager.CenterControlOnScreen(this);

            if (SavedGameManager.AreSavedGamesAvailable())
            {
                fsw = new FileSystemWatcher(ProgramConstants.GamePath + "Saved Games", "*.NET");
                fsw.EnableRaisingEvents = false;
                fsw.Created            += fsw_Created;
                fsw.Changed            += fsw_Created;
            }
        }