static void PF_makestatic() { edict_t ent = G_EDICT(q_shared.OFS_PARM0); MsgWriter msg = sv.signon; msg.MSG_WriteByte(q_shared.svc_spawnstatic); msg.MSG_WriteByte(SV_ModelIndex(GetString(ent.v.model))); msg.MSG_WriteByte((int)ent.v.frame); msg.MSG_WriteByte((int)ent.v.colormap); msg.MSG_WriteByte((int)ent.v.skin); for (int i = 0; i < 3; i++) { msg.MSG_WriteCoord(Mathlib.Comp(ref ent.v.origin, i)); msg.MSG_WriteAngle(Mathlib.Comp(ref ent.v.angles, i)); } // throw the entity away now ED_Free(ent); }
public static void Host_Spawn_f() { if (cmd_source == cmd_source_t.src_command) { Con_Printf("spawn is not valid from the console\n"); return; } if (host_client.spawned) { Con_Printf("Spawn not valid -- allready spawned\n"); return; } edict_t ent; // run the entrance script if (sv.loadgame) { // loaded games are fully inited allready // if this is the last client to be connected, unpause sv.paused = false; } else { // set up the edict ent = host_client.edict; ent.Clear(); //memset(&ent.v, 0, progs.entityfields * 4); ent.v.colormap = NUM_FOR_EDICT(ent); ent.v.team = (host_client.colors & 15) + 1; ent.v.netname = ED_NewString(host_client.name); // copy spawn parms out of the client_t pr_global_struct.SetParams(host_client.spawn_parms); // call the spawn function pr_global_struct.time = (float)sv.time; pr_global_struct.self = EDICT_TO_PROG(sv_player); PR_ExecuteProgram(pr_global_struct.ClientConnect); if ((Sys_FloatTime() - host_client.netconnection.connecttime) <= sv.time) { Con_DPrintf("{0} entered the game\n", host_client.name); } PR_ExecuteProgram(pr_global_struct.PutClientInServer); } // send all current names, colors, and frag counts MsgWriter msg = host_client.message; msg.Clear(); // send time of update msg.MSG_WriteByte(q_shared.svc_time); msg.MSG_WriteFloat((float)sv.time); for (int i = 0; i < svs.maxclients; i++) { client_t client = svs.clients[i]; msg.MSG_WriteByte(q_shared.svc_updatename); msg.MSG_WriteByte(i); msg.MSG_WriteString(client.name); msg.MSG_WriteByte(q_shared.svc_updatefrags); msg.MSG_WriteByte(i); msg.MSG_WriteShort(client.old_frags); msg.MSG_WriteByte(q_shared.svc_updatecolors); msg.MSG_WriteByte(i); msg.MSG_WriteByte(client.colors); } // send all current light styles for (int i = 0; i < q_shared.MAX_LIGHTSTYLES; i++) { msg.MSG_WriteByte(q_shared.svc_lightstyle); msg.MSG_WriteByte((char)i); msg.MSG_WriteString(sv.lightstyles[i]); } // // send some stats // msg.MSG_WriteByte(q_shared.svc_updatestat); msg.MSG_WriteByte(q_shared.STAT_TOTALSECRETS); msg.MSG_WriteLong((int)pr_global_struct.total_secrets); msg.MSG_WriteByte(q_shared.svc_updatestat); msg.MSG_WriteByte(q_shared.STAT_TOTALMONSTERS); msg.MSG_WriteLong((int)pr_global_struct.total_monsters); msg.MSG_WriteByte(q_shared.svc_updatestat); msg.MSG_WriteByte(q_shared.STAT_SECRETS); msg.MSG_WriteLong((int)pr_global_struct.found_secrets); msg.MSG_WriteByte(q_shared.svc_updatestat); msg.MSG_WriteByte(q_shared.STAT_MONSTERS); msg.MSG_WriteLong((int)pr_global_struct.killed_monsters); // // send a fixangle // Never send a roll angle, because savegames can catch the server // in a state where it is expecting the client to correct the angle // and it won't happen if the game was just loaded, so you wind up // with a permanent head tilt ent = EDICT_NUM(1 + ClientNum); msg.MSG_WriteByte(q_shared.svc_setangle); msg.MSG_WriteAngle(ent.v.angles.x); msg.MSG_WriteAngle(ent.v.angles.y); msg.MSG_WriteAngle(0); SV_WriteClientdataToMessage(sv_player, host_client.message); msg.MSG_WriteByte(q_shared.svc_signonnum); msg.MSG_WriteByte(3); host_client.sendsignon = true; }
public static void SV_WriteClientdataToMessage(edict_t ent, MsgWriter msg) { // // send a damage message // if (ent.v.dmg_take != 0 || ent.v.dmg_save != 0) { edict_t other = PROG_TO_EDICT(ent.v.dmg_inflictor); msg.MSG_WriteByte(q_shared.svc_damage); msg.MSG_WriteByte((int)ent.v.dmg_save); msg.MSG_WriteByte((int)ent.v.dmg_take); msg.MSG_WriteCoord(other.v.origin.x + 0.5f * (other.v.mins.x + other.v.maxs.x)); msg.MSG_WriteCoord(other.v.origin.y + 0.5f * (other.v.mins.y + other.v.maxs.y)); msg.MSG_WriteCoord(other.v.origin.z + 0.5f * (other.v.mins.z + other.v.maxs.z)); ent.v.dmg_take = 0; ent.v.dmg_save = 0; } // // send the current viewpos offset from the view entity // SV_SetIdealPitch(); // how much to look up / down ideally // a fixangle might get lost in a dropped packet. Oh well. if (ent.v.fixangle != 0) { msg.MSG_WriteByte(q_shared.svc_setangle); msg.MSG_WriteAngle(ent.v.angles.x); msg.MSG_WriteAngle(ent.v.angles.y); msg.MSG_WriteAngle(ent.v.angles.z); ent.v.fixangle = 0; } int bits = 0; if (ent.v.view_ofs.z != q_shared.DEFAULT_VIEWHEIGHT) { bits |= q_shared.SU_VIEWHEIGHT; } if (ent.v.idealpitch != 0) { bits |= q_shared.SU_IDEALPITCH; } // stuff the sigil bits into the high bits of items for sbar, or else // mix in items2 float val = GetEdictFieldFloat(ent, "items2", 0); int items; if (val != 0) { items = (int)ent.v.items | ((int)val << 23); } else { items = (int)ent.v.items | ((int)pr_global_struct.serverflags << 28); } bits |= q_shared.SU_ITEMS; if (((int)ent.v.flags & q_shared.FL_ONGROUND) != 0) { bits |= q_shared.SU_ONGROUND; } if (ent.v.waterlevel >= 2) { bits |= q_shared.SU_INWATER; } if (ent.v.punchangle.x != 0) { bits |= q_shared.SU_PUNCH1; } if (ent.v.punchangle.y != 0) { bits |= q_shared.SU_PUNCH2; } if (ent.v.punchangle.z != 0) { bits |= q_shared.SU_PUNCH3; } if (ent.v.velocity.x != 0) { bits |= q_shared.SU_VELOCITY1; } if (ent.v.velocity.y != 0) { bits |= q_shared.SU_VELOCITY2; } if (ent.v.velocity.z != 0) { bits |= q_shared.SU_VELOCITY3; } if (ent.v.weaponframe != 0) { bits |= q_shared.SU_WEAPONFRAME; } if (ent.v.armorvalue != 0) { bits |= q_shared.SU_ARMOR; } // if (ent.v.weapon) bits |= q_shared.SU_WEAPON; // send the data msg.MSG_WriteByte(q_shared.svc_clientdata); msg.MSG_WriteShort(bits); if ((bits & q_shared.SU_VIEWHEIGHT) != 0) { msg.MSG_WriteChar((int)ent.v.view_ofs.z); } if ((bits & q_shared.SU_IDEALPITCH) != 0) { msg.MSG_WriteChar((int)ent.v.idealpitch); } if ((bits & q_shared.SU_PUNCH1) != 0) { msg.MSG_WriteChar((int)ent.v.punchangle.x); } if ((bits & q_shared.SU_VELOCITY1) != 0) { msg.MSG_WriteChar((int)(ent.v.velocity.x / 16)); } if ((bits & q_shared.SU_PUNCH2) != 0) { msg.MSG_WriteChar((int)ent.v.punchangle.y); } if ((bits & q_shared.SU_VELOCITY2) != 0) { msg.MSG_WriteChar((int)(ent.v.velocity.y / 16)); } if ((bits & q_shared.SU_PUNCH3) != 0) { msg.MSG_WriteChar((int)ent.v.punchangle.z); } if ((bits & q_shared.SU_VELOCITY3) != 0) { msg.MSG_WriteChar((int)(ent.v.velocity.z / 16)); } // always sent msg.MSG_WriteLong(items); if ((bits & q_shared.SU_WEAPONFRAME) != 0) { msg.MSG_WriteByte((int)ent.v.weaponframe); } if ((bits & q_shared.SU_ARMOR) != 0) { msg.MSG_WriteByte((int)ent.v.armorvalue); } if ((bits & q_shared.SU_WEAPON) != 0) { msg.MSG_WriteByte(SV_ModelIndex(GetString(ent.v.weaponmodel))); } msg.MSG_WriteShort((int)ent.v.health); msg.MSG_WriteByte((int)ent.v.currentammo); msg.MSG_WriteByte((int)ent.v.ammo_shells); msg.MSG_WriteByte((int)ent.v.ammo_nails); msg.MSG_WriteByte((int)ent.v.ammo_rockets); msg.MSG_WriteByte((int)ent.v.ammo_cells); if (_GameKind == GameKind.StandardQuake) { msg.MSG_WriteByte((int)ent.v.weapon); } else { for (int i = 0; i < 32; i++) { if ((((int)ent.v.weapon) & (1 << i)) != 0) { msg.MSG_WriteByte(i); break; } } } }
public static void CL_SendMove(ref usercmd_t cmd) { cl.cmd = cmd; // cl.cmd = *cmd - struct copying!!! MsgWriter msg = new MsgWriter(128); // // send the movement message // msg.MSG_WriteByte(q_shared.clc_move); msg.MSG_WriteFloat((float)cl.mtime[0]); // so server can get ping times msg.MSG_WriteAngle(cl.viewangles.X); msg.MSG_WriteAngle(cl.viewangles.Y); msg.MSG_WriteAngle(cl.viewangles.Z); msg.MSG_WriteShort((short)cmd.forwardmove); msg.MSG_WriteShort((short)cmd.sidemove); msg.MSG_WriteShort((short)cmd.upmove); // // send button bits // int bits = 0; if ((in_attack.state & 3) != 0) { bits |= 1; } in_attack.state &= ~2; if ((in_jump.state & 3) != 0) { bits |= 2; } in_jump.state &= ~2; msg.MSG_WriteByte(bits); msg.MSG_WriteByte(in_impulse); in_impulse = 0; // // deliver the message // if (cls.demoplayback) { return; } // // allways dump the first two message, because it may contain leftover inputs // from the last level // if (++cl.movemessages <= 2) { return; } if (NET_SendUnreliableMessage(cls.netcon, msg) == -1) { Con_Printf("CL_SendMove: lost server connection\n"); CL_Disconnect(); } }
public static void SV_WriteEntitiesToClient(edict_t clent, MsgWriter msg) { // find the client's PVS Vector3 org = ToVector(ref clent.v.origin) + ToVector(ref clent.v.view_ofs); byte[] pvs = SV_FatPVS(ref org); // send over all entities (except the client) that touch the pvs for (int e = 1; e < sv.num_edicts; e++) { edict_t ent = sv.edicts[e]; // ignore if not touching a PV leaf if (ent != clent) // clent is ALLWAYS sent { // ignore ents without visible models string mname = GetString(ent.v.model); if (String.IsNullOrEmpty(mname)) { continue; } int i; for (i = 0; i < ent.num_leafs; i++) { if ((pvs[ent.leafnums[i] >> 3] & (1 << (ent.leafnums[i] & 7))) != 0) { break; } } if (i == ent.num_leafs) { continue; // not visible } } if (msg.Capacity - msg.Length < 16) { Con_Printf("packet overflow\n"); return; } // send an update int bits = 0; v3f miss; Mathlib.VectorSubtract(ref ent.v.origin, ref ent.baseline.origin, out miss); if (miss.x < -0.1f || miss.x > 0.1f) { bits |= q_shared.U_ORIGIN1; } if (miss.y < -0.1f || miss.y > 0.1f) { bits |= q_shared.U_ORIGIN2; } if (miss.z < -0.1f || miss.z > 0.1f) { bits |= q_shared.U_ORIGIN3; } if (ent.v.angles.x != ent.baseline.angles.x) { bits |= q_shared.U_ANGLE1; } if (ent.v.angles.y != ent.baseline.angles.y) { bits |= q_shared.U_ANGLE2; } if (ent.v.angles.z != ent.baseline.angles.z) { bits |= q_shared.U_ANGLE3; } if (ent.v.movetype == q_shared.MOVETYPE_STEP) { bits |= q_shared.U_NOLERP; // don't mess up the step animation } if (ent.baseline.colormap != ent.v.colormap) { bits |= q_shared.U_COLORMAP; } if (ent.baseline.skin != ent.v.skin) { bits |= q_shared.U_SKIN; } if (ent.baseline.frame != ent.v.frame) { bits |= q_shared.U_FRAME; } if (ent.baseline.effects != ent.v.effects) { bits |= q_shared.U_EFFECTS; } if (ent.baseline.modelindex != ent.v.modelindex) { bits |= q_shared.U_MODEL; } if (e >= 256) { bits |= q_shared.U_LONGENTITY; } if (bits >= 256) { bits |= q_shared.U_MOREBITS; } // // write the message // msg.MSG_WriteByte(bits | q_shared.U_SIGNAL); if ((bits & q_shared.U_MOREBITS) != 0) { msg.MSG_WriteByte(bits >> 8); } if ((bits & q_shared.U_LONGENTITY) != 0) { msg.MSG_WriteShort(e); } else { msg.MSG_WriteByte(e); } if ((bits & q_shared.U_MODEL) != 0) { msg.MSG_WriteByte((int)ent.v.modelindex); } if ((bits & q_shared.U_FRAME) != 0) { msg.MSG_WriteByte((int)ent.v.frame); } if ((bits & q_shared.U_COLORMAP) != 0) { msg.MSG_WriteByte((int)ent.v.colormap); } if ((bits & q_shared.U_SKIN) != 0) { msg.MSG_WriteByte((int)ent.v.skin); } if ((bits & q_shared.U_EFFECTS) != 0) { msg.MSG_WriteByte((int)ent.v.effects); } if ((bits & q_shared.U_ORIGIN1) != 0) { msg.MSG_WriteCoord(ent.v.origin.x); } if ((bits & q_shared.U_ANGLE1) != 0) { msg.MSG_WriteAngle(ent.v.angles.x); } if ((bits & q_shared.U_ORIGIN2) != 0) { msg.MSG_WriteCoord(ent.v.origin.y); } if ((bits & q_shared.U_ANGLE2) != 0) { msg.MSG_WriteAngle(ent.v.angles.y); } if ((bits & q_shared.U_ORIGIN3) != 0) { msg.MSG_WriteCoord(ent.v.origin.z); } if ((bits & q_shared.U_ANGLE3) != 0) { msg.MSG_WriteAngle(ent.v.angles.z); } } }