Ejemplo n.º 1
0
    static void PF_makestatic()
    {
        edict_t   ent = G_EDICT(q_shared.OFS_PARM0);
        MsgWriter msg = sv.signon;

        msg.MSG_WriteByte(q_shared.svc_spawnstatic);
        msg.MSG_WriteByte(SV_ModelIndex(GetString(ent.v.model)));
        msg.MSG_WriteByte((int)ent.v.frame);
        msg.MSG_WriteByte((int)ent.v.colormap);
        msg.MSG_WriteByte((int)ent.v.skin);
        for (int i = 0; i < 3; i++)
        {
            msg.MSG_WriteCoord(Mathlib.Comp(ref ent.v.origin, i));
            msg.MSG_WriteAngle(Mathlib.Comp(ref ent.v.angles, i));
        }

        // throw the entity away now
        ED_Free(ent);
    }
Ejemplo n.º 2
0
    public static void Host_Spawn_f()
    {
        if (cmd_source == cmd_source_t.src_command)
        {
            Con_Printf("spawn is not valid from the console\n");
            return;
        }

        if (host_client.spawned)
        {
            Con_Printf("Spawn not valid -- allready spawned\n");
            return;
        }

        edict_t ent;

        // run the entrance script
        if (sv.loadgame)
        {
            // loaded games are fully inited allready
            // if this is the last client to be connected, unpause
            sv.paused = false;
        }
        else
        {
            // set up the edict
            ent = host_client.edict;

            ent.Clear(); //memset(&ent.v, 0, progs.entityfields * 4);
            ent.v.colormap = NUM_FOR_EDICT(ent);
            ent.v.team     = (host_client.colors & 15) + 1;
            ent.v.netname  = ED_NewString(host_client.name);

            // copy spawn parms out of the client_t
            pr_global_struct.SetParams(host_client.spawn_parms);

            // call the spawn function

            pr_global_struct.time = (float)sv.time;
            pr_global_struct.self = EDICT_TO_PROG(sv_player);
            PR_ExecuteProgram(pr_global_struct.ClientConnect);

            if ((Sys_FloatTime() - host_client.netconnection.connecttime) <= sv.time)
            {
                Con_DPrintf("{0} entered the game\n", host_client.name);
            }

            PR_ExecuteProgram(pr_global_struct.PutClientInServer);
        }


        // send all current names, colors, and frag counts
        MsgWriter msg = host_client.message;

        msg.Clear();

        // send time of update
        msg.MSG_WriteByte(q_shared.svc_time);
        msg.MSG_WriteFloat((float)sv.time);

        for (int i = 0; i < svs.maxclients; i++)
        {
            client_t client = svs.clients[i];
            msg.MSG_WriteByte(q_shared.svc_updatename);
            msg.MSG_WriteByte(i);
            msg.MSG_WriteString(client.name);
            msg.MSG_WriteByte(q_shared.svc_updatefrags);
            msg.MSG_WriteByte(i);
            msg.MSG_WriteShort(client.old_frags);
            msg.MSG_WriteByte(q_shared.svc_updatecolors);
            msg.MSG_WriteByte(i);
            msg.MSG_WriteByte(client.colors);
        }

        // send all current light styles
        for (int i = 0; i < q_shared.MAX_LIGHTSTYLES; i++)
        {
            msg.MSG_WriteByte(q_shared.svc_lightstyle);
            msg.MSG_WriteByte((char)i);
            msg.MSG_WriteString(sv.lightstyles[i]);
        }

        //
        // send some stats
        //
        msg.MSG_WriteByte(q_shared.svc_updatestat);
        msg.MSG_WriteByte(q_shared.STAT_TOTALSECRETS);
        msg.MSG_WriteLong((int)pr_global_struct.total_secrets);

        msg.MSG_WriteByte(q_shared.svc_updatestat);
        msg.MSG_WriteByte(q_shared.STAT_TOTALMONSTERS);
        msg.MSG_WriteLong((int)pr_global_struct.total_monsters);

        msg.MSG_WriteByte(q_shared.svc_updatestat);
        msg.MSG_WriteByte(q_shared.STAT_SECRETS);
        msg.MSG_WriteLong((int)pr_global_struct.found_secrets);

        msg.MSG_WriteByte(q_shared.svc_updatestat);
        msg.MSG_WriteByte(q_shared.STAT_MONSTERS);
        msg.MSG_WriteLong((int)pr_global_struct.killed_monsters);


        //
        // send a fixangle
        // Never send a roll angle, because savegames can catch the server
        // in a state where it is expecting the client to correct the angle
        // and it won't happen if the game was just loaded, so you wind up
        // with a permanent head tilt
        ent = EDICT_NUM(1 + ClientNum);
        msg.MSG_WriteByte(q_shared.svc_setangle);
        msg.MSG_WriteAngle(ent.v.angles.x);
        msg.MSG_WriteAngle(ent.v.angles.y);
        msg.MSG_WriteAngle(0);

        SV_WriteClientdataToMessage(sv_player, host_client.message);

        msg.MSG_WriteByte(q_shared.svc_signonnum);
        msg.MSG_WriteByte(3);
        host_client.sendsignon = true;
    }
Ejemplo n.º 3
0
    public static void SV_WriteClientdataToMessage(edict_t ent, MsgWriter msg)
    {
        //
        // send a damage message
        //
        if (ent.v.dmg_take != 0 || ent.v.dmg_save != 0)
        {
            edict_t other = PROG_TO_EDICT(ent.v.dmg_inflictor);
            msg.MSG_WriteByte(q_shared.svc_damage);
            msg.MSG_WriteByte((int)ent.v.dmg_save);
            msg.MSG_WriteByte((int)ent.v.dmg_take);
            msg.MSG_WriteCoord(other.v.origin.x + 0.5f * (other.v.mins.x + other.v.maxs.x));
            msg.MSG_WriteCoord(other.v.origin.y + 0.5f * (other.v.mins.y + other.v.maxs.y));
            msg.MSG_WriteCoord(other.v.origin.z + 0.5f * (other.v.mins.z + other.v.maxs.z));

            ent.v.dmg_take = 0;
            ent.v.dmg_save = 0;
        }

        //
        // send the current viewpos offset from the view entity
        //
        SV_SetIdealPitch();             // how much to look up / down ideally

        // a fixangle might get lost in a dropped packet.  Oh well.
        if (ent.v.fixangle != 0)
        {
            msg.MSG_WriteByte(q_shared.svc_setangle);
            msg.MSG_WriteAngle(ent.v.angles.x);
            msg.MSG_WriteAngle(ent.v.angles.y);
            msg.MSG_WriteAngle(ent.v.angles.z);
            ent.v.fixangle = 0;
        }

        int bits = 0;

        if (ent.v.view_ofs.z != q_shared.DEFAULT_VIEWHEIGHT)
        {
            bits |= q_shared.SU_VIEWHEIGHT;
        }

        if (ent.v.idealpitch != 0)
        {
            bits |= q_shared.SU_IDEALPITCH;
        }

        // stuff the sigil bits into the high bits of items for sbar, or else
        // mix in items2
        float val = GetEdictFieldFloat(ent, "items2", 0);
        int   items;

        if (val != 0)
        {
            items = (int)ent.v.items | ((int)val << 23);
        }
        else
        {
            items = (int)ent.v.items | ((int)pr_global_struct.serverflags << 28);
        }

        bits |= q_shared.SU_ITEMS;

        if (((int)ent.v.flags & q_shared.FL_ONGROUND) != 0)
        {
            bits |= q_shared.SU_ONGROUND;
        }

        if (ent.v.waterlevel >= 2)
        {
            bits |= q_shared.SU_INWATER;
        }

        if (ent.v.punchangle.x != 0)
        {
            bits |= q_shared.SU_PUNCH1;
        }
        if (ent.v.punchangle.y != 0)
        {
            bits |= q_shared.SU_PUNCH2;
        }
        if (ent.v.punchangle.z != 0)
        {
            bits |= q_shared.SU_PUNCH3;
        }

        if (ent.v.velocity.x != 0)
        {
            bits |= q_shared.SU_VELOCITY1;
        }
        if (ent.v.velocity.y != 0)
        {
            bits |= q_shared.SU_VELOCITY2;
        }
        if (ent.v.velocity.z != 0)
        {
            bits |= q_shared.SU_VELOCITY3;
        }

        if (ent.v.weaponframe != 0)
        {
            bits |= q_shared.SU_WEAPONFRAME;
        }

        if (ent.v.armorvalue != 0)
        {
            bits |= q_shared.SU_ARMOR;
        }

        //	if (ent.v.weapon)
        bits |= q_shared.SU_WEAPON;

        // send the data

        msg.MSG_WriteByte(q_shared.svc_clientdata);
        msg.MSG_WriteShort(bits);

        if ((bits & q_shared.SU_VIEWHEIGHT) != 0)
        {
            msg.MSG_WriteChar((int)ent.v.view_ofs.z);
        }

        if ((bits & q_shared.SU_IDEALPITCH) != 0)
        {
            msg.MSG_WriteChar((int)ent.v.idealpitch);
        }

        if ((bits & q_shared.SU_PUNCH1) != 0)
        {
            msg.MSG_WriteChar((int)ent.v.punchangle.x);
        }
        if ((bits & q_shared.SU_VELOCITY1) != 0)
        {
            msg.MSG_WriteChar((int)(ent.v.velocity.x / 16));
        }

        if ((bits & q_shared.SU_PUNCH2) != 0)
        {
            msg.MSG_WriteChar((int)ent.v.punchangle.y);
        }
        if ((bits & q_shared.SU_VELOCITY2) != 0)
        {
            msg.MSG_WriteChar((int)(ent.v.velocity.y / 16));
        }

        if ((bits & q_shared.SU_PUNCH3) != 0)
        {
            msg.MSG_WriteChar((int)ent.v.punchangle.z);
        }
        if ((bits & q_shared.SU_VELOCITY3) != 0)
        {
            msg.MSG_WriteChar((int)(ent.v.velocity.z / 16));
        }

        // always sent
        msg.MSG_WriteLong(items);

        if ((bits & q_shared.SU_WEAPONFRAME) != 0)
        {
            msg.MSG_WriteByte((int)ent.v.weaponframe);
        }
        if ((bits & q_shared.SU_ARMOR) != 0)
        {
            msg.MSG_WriteByte((int)ent.v.armorvalue);
        }
        if ((bits & q_shared.SU_WEAPON) != 0)
        {
            msg.MSG_WriteByte(SV_ModelIndex(GetString(ent.v.weaponmodel)));
        }

        msg.MSG_WriteShort((int)ent.v.health);
        msg.MSG_WriteByte((int)ent.v.currentammo);
        msg.MSG_WriteByte((int)ent.v.ammo_shells);
        msg.MSG_WriteByte((int)ent.v.ammo_nails);
        msg.MSG_WriteByte((int)ent.v.ammo_rockets);
        msg.MSG_WriteByte((int)ent.v.ammo_cells);

        if (_GameKind == GameKind.StandardQuake)
        {
            msg.MSG_WriteByte((int)ent.v.weapon);
        }
        else
        {
            for (int i = 0; i < 32; i++)
            {
                if ((((int)ent.v.weapon) & (1 << i)) != 0)
                {
                    msg.MSG_WriteByte(i);
                    break;
                }
            }
        }
    }
Ejemplo n.º 4
0
    public static void CL_SendMove(ref usercmd_t cmd)
    {
        cl.cmd = cmd; // cl.cmd = *cmd - struct copying!!!

        MsgWriter msg = new MsgWriter(128);

        //
        // send the movement message
        //
        msg.MSG_WriteByte(q_shared.clc_move);

        msg.MSG_WriteFloat((float)cl.mtime[0]); // so server can get ping times

        msg.MSG_WriteAngle(cl.viewangles.X);
        msg.MSG_WriteAngle(cl.viewangles.Y);
        msg.MSG_WriteAngle(cl.viewangles.Z);

        msg.MSG_WriteShort((short)cmd.forwardmove);
        msg.MSG_WriteShort((short)cmd.sidemove);
        msg.MSG_WriteShort((short)cmd.upmove);

        //
        // send button bits
        //
        int bits = 0;

        if ((in_attack.state & 3) != 0)
        {
            bits |= 1;
        }
        in_attack.state &= ~2;

        if ((in_jump.state & 3) != 0)
        {
            bits |= 2;
        }
        in_jump.state &= ~2;

        msg.MSG_WriteByte(bits);

        msg.MSG_WriteByte(in_impulse);
        in_impulse = 0;

        //
        // deliver the message
        //
        if (cls.demoplayback)
        {
            return;
        }

        //
        // allways dump the first two message, because it may contain leftover inputs
        // from the last level
        //
        if (++cl.movemessages <= 2)
        {
            return;
        }

        if (NET_SendUnreliableMessage(cls.netcon, msg) == -1)
        {
            Con_Printf("CL_SendMove: lost server connection\n");
            CL_Disconnect();
        }
    }
Ejemplo n.º 5
0
    public static void SV_WriteEntitiesToClient(edict_t clent, MsgWriter msg)
    {
        // find the client's PVS
        Vector3 org = ToVector(ref clent.v.origin) + ToVector(ref clent.v.view_ofs);

        byte[] pvs = SV_FatPVS(ref org);

        // send over all entities (except the client) that touch the pvs
        for (int e = 1; e < sv.num_edicts; e++)
        {
            edict_t ent = sv.edicts[e];
            // ignore if not touching a PV leaf
            if (ent != clent)   // clent is ALLWAYS sent
            {
                // ignore ents without visible models
                string mname = GetString(ent.v.model);
                if (String.IsNullOrEmpty(mname))
                {
                    continue;
                }

                int i;
                for (i = 0; i < ent.num_leafs; i++)
                {
                    if ((pvs[ent.leafnums[i] >> 3] & (1 << (ent.leafnums[i] & 7))) != 0)
                    {
                        break;
                    }
                }

                if (i == ent.num_leafs)
                {
                    continue;           // not visible
                }
            }

            if (msg.Capacity - msg.Length < 16)
            {
                Con_Printf("packet overflow\n");
                return;
            }

            // send an update
            int bits = 0;
            v3f miss;
            Mathlib.VectorSubtract(ref ent.v.origin, ref ent.baseline.origin, out miss);
            if (miss.x < -0.1f || miss.x > 0.1f)
            {
                bits |= q_shared.U_ORIGIN1;
            }
            if (miss.y < -0.1f || miss.y > 0.1f)
            {
                bits |= q_shared.U_ORIGIN2;
            }
            if (miss.z < -0.1f || miss.z > 0.1f)
            {
                bits |= q_shared.U_ORIGIN3;
            }

            if (ent.v.angles.x != ent.baseline.angles.x)
            {
                bits |= q_shared.U_ANGLE1;
            }

            if (ent.v.angles.y != ent.baseline.angles.y)
            {
                bits |= q_shared.U_ANGLE2;
            }

            if (ent.v.angles.z != ent.baseline.angles.z)
            {
                bits |= q_shared.U_ANGLE3;
            }

            if (ent.v.movetype == q_shared.MOVETYPE_STEP)
            {
                bits |= q_shared.U_NOLERP;      // don't mess up the step animation
            }
            if (ent.baseline.colormap != ent.v.colormap)
            {
                bits |= q_shared.U_COLORMAP;
            }

            if (ent.baseline.skin != ent.v.skin)
            {
                bits |= q_shared.U_SKIN;
            }

            if (ent.baseline.frame != ent.v.frame)
            {
                bits |= q_shared.U_FRAME;
            }

            if (ent.baseline.effects != ent.v.effects)
            {
                bits |= q_shared.U_EFFECTS;
            }

            if (ent.baseline.modelindex != ent.v.modelindex)
            {
                bits |= q_shared.U_MODEL;
            }

            if (e >= 256)
            {
                bits |= q_shared.U_LONGENTITY;
            }

            if (bits >= 256)
            {
                bits |= q_shared.U_MOREBITS;
            }

            //
            // write the message
            //
            msg.MSG_WriteByte(bits | q_shared.U_SIGNAL);

            if ((bits & q_shared.U_MOREBITS) != 0)
            {
                msg.MSG_WriteByte(bits >> 8);
            }
            if ((bits & q_shared.U_LONGENTITY) != 0)
            {
                msg.MSG_WriteShort(e);
            }
            else
            {
                msg.MSG_WriteByte(e);
            }

            if ((bits & q_shared.U_MODEL) != 0)
            {
                msg.MSG_WriteByte((int)ent.v.modelindex);
            }
            if ((bits & q_shared.U_FRAME) != 0)
            {
                msg.MSG_WriteByte((int)ent.v.frame);
            }
            if ((bits & q_shared.U_COLORMAP) != 0)
            {
                msg.MSG_WriteByte((int)ent.v.colormap);
            }
            if ((bits & q_shared.U_SKIN) != 0)
            {
                msg.MSG_WriteByte((int)ent.v.skin);
            }
            if ((bits & q_shared.U_EFFECTS) != 0)
            {
                msg.MSG_WriteByte((int)ent.v.effects);
            }
            if ((bits & q_shared.U_ORIGIN1) != 0)
            {
                msg.MSG_WriteCoord(ent.v.origin.x);
            }
            if ((bits & q_shared.U_ANGLE1) != 0)
            {
                msg.MSG_WriteAngle(ent.v.angles.x);
            }
            if ((bits & q_shared.U_ORIGIN2) != 0)
            {
                msg.MSG_WriteCoord(ent.v.origin.y);
            }
            if ((bits & q_shared.U_ANGLE2) != 0)
            {
                msg.MSG_WriteAngle(ent.v.angles.y);
            }
            if ((bits & q_shared.U_ORIGIN3) != 0)
            {
                msg.MSG_WriteCoord(ent.v.origin.z);
            }
            if ((bits & q_shared.U_ANGLE3) != 0)
            {
                msg.MSG_WriteAngle(ent.v.angles.z);
            }
        }
    }