public void Start() { mMsgMng = new MsgMng(this); mServerSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); mServerSocket.Bind(new IPEndPoint(IPAddress.Parse(Ip), Port)); mServerSocket.Listen(0); //开始死循环监听客户端请求,之后的代码不会执行 ListenClientAccept(); }
public GameClient() { m_socketClient = new SocketClient("127.0.0.1", 8500, ProcessResponse); m_msgManager = MsgMng.getInstace(); }
public void ProcessResponse(int command, byte[] data) { //Debug.Log("FUN >>> ProcessResponse"); MsgMng.ProcMsg(command, data); }